Red Mage Openers
Guide Info
Last Updated: 28 Jul, 2024
Patch Applicable: 7.01
Table of Contents
 

Openers

At time of writing, there are three general purpose openers that are viable for their own reasons.

Red Mage is somewhat flexible with its openers: Often, prioritizing one thing comes at the expense of another (i.e. buff damage potency vs Fleche/Contre Sixte usage vs movement flexibility for mechanics), and what is actually optimal or most practical will depend on encounter design. If further discoveries are made or job changes occur, these openers will be adjusted for future versions of the guide, and readers can also expect fight-specific Savage and/or Ultimate openers to be made for encounters with more unique timelines.

Standard opener (highest damage, strictest rotation)

The standard opener puts the most damage under buffs with Contre Sixte and two Grand Impacts back-to-back, as well as optimized Swiftcast and proc usage. The drawback is that oGCD alignment from the opener until two minutes becomes very strict, with an Acceleration use required to double-weave Fleche and Contre Sixte at approximately the 78-second/1 minute 18 second mark, and an additional Swiftcast used to keep the Fleche cooldown rolling just before the triple combo for the 2-minute buff window (it will be back in time after the triple combo for oGCD alignment). This sequence and subsequent oGCD alignment is quite strict and may take some practice.

Early C6 opener (more flexibility)

This opener sacrifices a bit of buff damage and optimized Swiftcast usage for increased flexibility on movement, and an earlier use of Contre Sixte if needed for certain phases or killtimes. The last Swiftcast double weaved at the end with the Contre Sixte is technically flexible; that is simply the earliest point it can be used without resulting in drifting the second Contre Sixte (in general, do not use Swiftcast before that Contre Sixte). Also, using Grand Impact before Embolden here will have it buffed by jobs that send buffs earlier (2nd GCD).

Single weave potion opener

Patch 7.0 has shortened the animation lock for double weaving potions, though the queuing is still delayed. This opener is a slightly lower potency option for those who still can’t comfortably double weave potions with their latency to the server. Note that the last Contre Sixte will drift by one cast, similar to the Endwalker standard opener.

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    Authors
    Balance RDM Staff
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  • 26 Oct, 2021
    Created page
    27 Dec, 2021
    Updated for Endwalker
    10 Jun, 2023
    No changes, updated patch number
    28 Jul, 2024
    Updated for Dawntrail