Red Mage Skills Overview
Guide Info
Last Updated: 26 Oct, 2021
Patch Applicable: 5.58

Red Mage Skill Overview

All skills are listed with their level 80 effects and potencies.

Offensive On Global Cool Down Abilities

JoltII Jolt II A 290 potency Spell with a cast time of two seconds that increases both Black and White Mana by 3.
Verthunder Verthunder A 370 potency Spell with a cast time of five seconds that increases Black Mana by 11. Has a 50% chance to proc Verfire Ready.
Verfire Verfire A 310 potency Spell with a cast time of two seconds that increases Black Mana by 9. Can only be used when under the effect of Verfire Ready.
Veraero Veraero A 370 potency Spell with a cast time of two seconds that increases White Mana by 11. Has a 50% chance to proc Verstone Ready.
Verstone Verstone A 310 potency Spell with a cast time of two seconds that increases White Mana by 9. Can only be used when under the effect of Verstone Ready.
EnchantedReprise Enchanted Reprise A 300 potency magical, ranged Weaponskill with no cast time. Consumes 5 Black and 5 White Mana to use.
Reprise Reprise A 100 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Reprise when both Black and White mana are at 5 or more.
EnchantedRiposte Enchanted Riposte The first skill of our melee combo. A 220 potency magical, melee Weaponskill with no cast time. Consumes 30 Black and 30 White Mana to use.
EnchantedZwerchhau Enchanted Zwerchhau The second skill of our melee combo. A 290 potency magical, melee Weaponskill with no cast time. Consumes 25 Black and 25 White Mana to use.
EnchantedRedoublement Enchanted Redoublement The third skill of our melee combo. A 470 potency magical, melee Weaponskill with no cast time. Consumes 25 Black and 25 White Mana to use.
Verholy Verholy One of two finishers of our melee combo. A 600 potency spell with no cast time that increases White Mana by 21. Has a 20% chance to proc Verstone Ready if White Mana is greater than or equal to Black Mana, which increases to 100% if White Mana is lesser than Black Mana or Acceleration is active. Replaces Veraero on the hotbar.
Verflare Verflare One of two finishers of our melee combo. A 600 potency spell with no cast time that increases Black Mana by 21. Has a 20% chance to proc Verfire Ready if Black Mana is greater than or equal to White Mana, which increases to 100% if Black Mana is lesser than White Mana or Acceleration is active. Replaces Verthunder on the hotbar.
Scorch Scorch The final ability in our melee combo sequence. A 700 potency spell that increases both Black and White Mana by 7. Replaces Jolt II on the hotbar.
Riposte Riposte A 130 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Riposte when both Black and White mana are at 30 or more.
Zwerchhau Zwerchhau A 150 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Zwerchhau when both Black and White mana are at 25 or more.
Redoublement Redoublement A 230 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Redoublement when both Black and White mana are at 25 or more.
VerthunderII Verthunder II A 120 potency Spell with a cast time of two seconds that increases Black Mana by 7. Deals damage to all enemies in a radius of 5 yalms of your target.
VeraeroII Veraero II A 120 potency Spell with a cast time of two seconds that increases White Mana by 7. Deals damage to all enemies in a radius of 5 yalms of your target.
Impact Impact A 220 potency Spell with a cast time of five seconds that increases both Black and White Mana by 3. Deals damage to all enemies in a radius of 5 yalms of your target.
EnchantedMoulinet Enchanted Moulinet A 200 potency magical Weaponskill with no cast time that deals damage to all enemies within an 8 yalm cone in front of you. Consumes 20 Black and 20 White Mana to use.
Moulinet Moulinet A 60 potency physical Weaponskill with no cast time that deals damage to all enemies within an 8 yalm cone in front of you. Upgrades to Enchanted Moulinet when both Black and White mana are at or above 20.
Vercure Vercure A 350 potency healing Spell with a cast time of two seconds.
Verraise Verraise A Spell with a cast time of ten seconds that resurrects the target to a weakened state.

Offensive Off Global Cooldown Abilities

Fleche Fleche A 440 potency attack with a cooldown of 25 seconds.
ContreSixte Contre Sixte A 400 potency attack with a cooldown of 35 seconds. Deal damage with no fall-off to all enemies in a radius of six yalms of the target.
CorpsACorps Corps-A-Corps A 130 potency attack with a cooldown of 40 seconds. Rushes the target, placing you in melee range.
Displacement Displacement A 200 potency attack with a cooldown of 35 seconds, which is shared with Engagement. Pushes you 15 yalms away from the target.
Engagement Engagement A 150 potency attack with a cooldown of 35 seconds, which is shared with Displacement.
Embolden Embolden A buff with a cooldown of 120 seconds that increases your own magical damage by 10% and nearby party member’s physical damage by 10%. The buff value degrades by 20% every four seconds, eventually falling off entirely after 20 seconds.
Manafication Manafication An ability with a cooldown of 110 seconds that doubles your current Black and White Mana levels, resets the cooldown of Corps-A-Corps and Engagement/Displacement and increases magical damage dealt by self by 5% for ten seconds.
Acceleration Acceleration An ability with a cooldown of 55 seconds that ensures the next three uses of Verthunder, Verflare, Veraero and Verholy will grant the respective Verfire Ready or Verstone Ready effects.
Swiftcast Swiftcast A role action with a cooldown of 60 seconds that makes the cast of the next spell instant.

Utility Off Global Cool Down Abilities

Addle Addle A role action with a cooldown of 90 seconds that lowers target’s intelligence and mind by 10% for ten seconds.
LucidDreaming Lucid Dreaming A role action with a cooldown of 60 seconds that increases mana restoration for 21 seconds.
Surecast Surecast A role action with a cooldown of 120 seconds that prevents cast interruption and nullifies most incoming knockback and draw-in effects for 6 seconds.