Red Mage Skills Overview
Guide Info
Last Updated: 6 Oct, 2023
Patch Applicable: 6.5

Red Mage Skill Overview

All skills are listed with their level 90 effects and potencies.

Offensive On Global Cool Down Abilities

Jolt II
Jolt II A 320 potency Spell with a cast time of two seconds that increases both Black and White Mana by 2.
Verthunder III
Verthunder III A 380 potency Spell with a cast time of five seconds that increases Black Mana by 6. Has a 50% chance to proc Verfire Ready.
Verfire
Verfire A 340 potency Spell with a cast time of two seconds that increases Black Mana by 5. Can only be used when under the effect of Verfire Ready.
Veraero III
Veraero III A 380 potency Spell with a cast time of two seconds that increases White Mana by 6. Has a 50% chance to proc Verstone Ready.
Verstone
Verstone A 340 potency Spell with a cast time of two seconds that increases White Mana by 5. Can only be used when under the effect of Verstone Ready.
Enchanted Reprise
Enchanted Reprise A 340 potency magical, ranged Weaponskill with no cast time. Consumes 5 Black and 5 White Mana to use.
Reprise
Reprise A 100 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Reprise when both Black and White mana are at 5 or more.
EnchantedRiposte
Enchanted Riposte The first skill of our melee combo. A 220 potency magical, melee Weaponskill with no cast time. Consumes 20 Black and 20 White Mana to use. Creates one Mana Stack upon use.
EnchantedZwerchhau
Enchanted Zwerchhau The second skill of our melee combo. A 290 potency magical, melee Weaponskill with no cast time. Consumes 15 Black and 15 White Mana to use. Creates one Mana Stack upon use.
EnchantedRedoublement
Enchanted Redoublement The third skill of our melee combo. A 470 potency magical, melee Weaponskill with no cast time. Consumes 15 Black and 15 White Mana to use. Creates one Mana Stack upon use.
Verholy
Verholy One of two finishers of our melee combo. A 600 potency spell with no cast time that increases White Mana by 11. It also hits as an AoE, dealing 60% less damage to all enemies hit after the first. Has a 20% chance to proc Verstone Ready if White Mana is greater than or equal to Black Mana, which increases to 100% if White Mana is lesser than Black Mana or Acceleration is active. Replaces Veraero on the hotbar. Costs three Mana Stacks to use.
Verflare
Verflare One of two finishers of our melee combo. A 600 potency spell with no cast time that increases Black Mana by 11. It also hits as an AoE, dealing 60% less damage to all enemies hit after the first. Has a 20% chance to proc Verfire Ready if Black Mana is greater than or equal to White Mana, which increases to 100% if Black Mana is lesser than White Mana or Acceleration is active. Replaces Verthunder on the hotbar. Costs three Mana Stacks to use.
Scorch
Scorch The penultimate ability in our melee combo sequence. A 680 potency spell that increases both Black and White Mana by 4. It also hits as an AoE, dealing 60% less damage to all enemies hit after the first. Replaces Jolt II on the hotbar.
Resolution
Resolution The final ability in our melee combo sequence. A 750 potency spell that increases both Black and White Mana by 4. It also hits as an AoE, dealing 60% less damage to all enemies hit after the first. Replaces Scorch on the hotbar.
Riposte
Riposte A 130 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Riposte when both Black and White mana are at 20 or more.
Zwerchhau
Zwerchhau A 150 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Zwerchhau when both Black and White mana are at 15 or more.
Redoublement
Redoublement A 230 potency physical, melee Weaponskill with no cast time. Upgrades to Enchanted Redoublement when both Black and White mana are at 15 or more.
VerthunderII
Verthunder II A 140 potency Spell with a cast time of two seconds that increases Black Mana by 7. Deals damage to all enemies in a radius of 5 yalms of your target.
VeraeroII
Veraero II A 140 potency Spell with a cast time of two seconds that increases White Mana by 7. Deals damage to all enemies in a radius of 5 yalms of your target.
Impact
Impact A 260 potency Spell with a cast time of five seconds that increases both Black and White Mana by 3. Deals damage to all enemies in a radius of 5 yalms of your target.
EnchantedMoulinet
Enchanted Moulinet A 130 potency magical Weaponskill with no cast time that deals damage to all enemies within an 8 yalm cone in front of you. Consumes 20 Black and 20 White Mana to use. Grants one Mana Stack upon use.
Moulinet
Moulinet A 60 potency physical Weaponskill with no cast time that deals damage to all enemies within an 8 yalm cone in front of you. Upgrades to Enchanted Moulinet when both Black and White mana are at or above 20.
Vercure
Vercure A 350 potency healing Spell with a cast time of two seconds.
Verraise
Verraise A Spell with a cast time of ten seconds that resurrects the target to a weakened state.

Offensive Off Global Cooldown Abilities

Fleche
Fleche A 460 potency attack with a cooldown of 25 seconds.
ContreSixte
Contre Sixte A 380 potency attack with a cooldown of 35 seconds. Deal damage with no fall-off to all enemies in a radius of six yalms of the target.
CorpsACorps
Corps-A-Corps A 130 potency attack with a cooldown of 35 seconds. Rushes the target, placing you in melee range. Has a maximum of two charges.
Displacement
Displacement A 180 potency attack with a cooldown of 35 seconds, which is shared with Engagement. Pushes you 15 yalms away from the target. Has a maximum of two charges.
Engagement
Engagement A 180 potency attack with a cooldown of 35 seconds, which is shared with Displacement. Has a maximum of two charges.
Embolden
Embolden A buff with a cooldown of 120 seconds that increases your own magical damage by 5% and the damage of nearby party members by 5%.
Manafication
Manafication An ability with a cooldown of 110 seconds that adds 50 to your current Black and White Mana levels and increases magical damage dealt by self by 5% for the next six GCDs used.
Acceleration
Acceleration An ability with a cooldown of 55 seconds that ensures the next use of Verthunder III or Veraero III will grant the respective Verfire Ready or Verstone Ready effects. Also ensures the next cast of Impact, Veraero III or Verthunder III are instant. Increases the potency of Impact by 50.
Swiftcast
Swiftcast A role action with a cooldown of 60 seconds that makes the cast of the next spell instant.

Utility Off Global Cool Down Abilities

Addle
Addle A role action with a cooldown of 90 seconds that lowers target’s intelligence and mind by 10% for ten seconds.
LucidDreaming
Lucid Dreaming A role action with a cooldown of 60 seconds that increases mana restoration for 21 seconds.
Surecast
Surecast A role action with a cooldown of 120 seconds that prevents cast interruption and nullifies most incoming knockback and draw-in effects for 6 seconds.
Magick Barrier
Magick Barrier An oGCD ability with a cooldown of 120 seconds that decreases magic damage taken by yourself and party members in a 15 yalm radius by 10% and increases the HP recovered by healing actions by 5%.
Sleep
Sleep A role action with that puts the target and all nearby enemies to sleep for 30 seconds, if the target is vulnerable to the effect of Sleep.
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    Authors
    Balance RDM Staff
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  • 26 Oct, 2021
    Created page
    26 Dec, 2021
    Updated for Endwalker.
    10 Jun, 2023
    No changes ( :( ), updated patch number
    6 Oct, 2023
    Updated potencies for patch 6.5