2.46 General (with SpS melds)
2.48 General (no SpS melds)
2.20 Speed Build (with SpS melds)
2.25 Speed Build (no SpS melds)
UWU - 2.12 GCD (Det/DH)
This set is our preliminary thought on BiS for UWU. It is not necessarily the absolutely best set you can possibly make, but it is our best current guess based on what we know right now. The goal is to get seven Astral Impulses per Bahamut and spam as many Bahamuts as possible.
They also follow with the disclaimer that you do not need the exact BiS shown here to clear an ultimate. Even post stat squish, the DPS checks appear quite lenient.
You can also swap any piece of gear for another that has the same combination of stats provided it is above the minimum ilvl to fully sync (500 for UWU).
If you are playing Summoner in level 70 content, Emerald Ruin is less PPS than Ruin 3. Emerald Ruin is only worth it if you would not otherwise get a Ruin 3 (for example, if the boss is phasing) or if it otherwise allows better alignment. You can still use it for emergency movement as well.
It is possible to make a Crit/SpS focused set as well, but from our sims and math it appears worse overall than focusing on Det/DH. This may be different in a composition with heavy Crit buffs. The math has not been fully mapped out yet, so please take these as what they are: our preliminary thoughts.
UCOB - 2.14 GCD (Det/DH)
This set is our preliminary thought on BiS for UCOB. It is not necessarily the absolutely best set you can possibly make, but it is our best current guess based on what we know right now. The goal is to get seven Astral Impulses per Bahamut and spam as many Bahamuts as possible.
They also follow with the disclaimer that you do not need the exact BiS shown here to clear an ultimate. Even post stat squish, the DPS checks appear quite lenient.
You can also swap any piece of gear for another that has the same combination of stats provided it is above the minimum ilvl to fully sync (470 for UCOB).
If you are playing Summoner in level 70 content, Emerald Ruin is less PPS than Ruin 3. Emerald Ruin is only worth it if you would not otherwise get a Ruin 3 (for example, if the boss is phasing) or if it otherwise allows better alignment. You can still use it for emergency movement as well.
It is possible to make a Crit/SpS focused set as well, but from our sims and math it appears worse overall than focusing on Det/DH. This may be different in a composition with heavy Crit buffs. The math has not been fully mapped out yet, so please take these as what they are: our preliminary thoughts.