Summoner Leveling Guide
Guide Info
Last Updated: 21 Nov, 2021
Patch Applicable: 5.58

Introduction

Welcome! This page is written to assist you throughout your leveling journey and provide insight on how the Summoner job will evolve from level one to level 80.  Summoner may appear as a bit of a “unique” job with a lot of moving parts and multiple avenues of attacking enemies.  

Throughout this leveling guide, we will provide you with a basic fundamental understanding of each spell that you’ll unlock, as well as provide some quick rotation priorities and visualization examples.  Our goal is to break things down into simple and easy-to-understand concepts to help you piece together the various moving parts that Summoner’s kit is built from.  

We will also break it down into smaller leveling “sections”, to allow you to focus on priorities specific to each section, and slowly incorporate new priorities as you move to the next.  We hope you enjoy your leveling and learning experience with Summoner, and be sure to have fun with it!

Levels 1 - 29

Your first ability unlocked at level one will be Ruin I. Ruin I is a hardcast GCD with a 2.5 second base cast time and will serve as your initial spammable GCD. Your DPS actions will be supplemented with Bio I upon reaching level two, and Miasma upon reaching level six. Bio I and Miasma are your damage-over-time (DoT) actions, applying debuffs that will tick for damage every ~3 seconds with each server tick. These DoTs will last for 30 seconds. 

Level four will also add two abilities, Physick and Summon. Physick is a GCD heal ability, allowing you to restore your own HP, or the HP of a party member. At low levels, Physick provides a substantial amount of healing, and you may utilize it whenever you find yourself taking significant damage.

Summon is the first pet summon that becomes available, allowing you to summon Emerald Carbuncle upon activation. Initially, your carbuncle will only have access to its auto-attack ability: Gust.  However, like you, your pets will also gain access to additional spells as you level further. 

Upon reaching level 10, you will unlock Egi Assault I. Egi Assaults are technically player GCDs that issue commands for your pet to cast one of their special abilities. Egi-Assault GCDs are also instant-cast, allowing you to weave oGCDs or movement during this short duration without clipping your GCD. Egi Assaults also function off the charge system, meaning you may hold upto a maximum of two charges, which reset on a 30 second cooldown. As Emerald Carbuncle is your only pet available at this level, Egi Assault will command your pet to cast Downburst, which does damage to your target and any nearby targets within five yalms.  

At level 12, you will get access to ResurrectionResurrection is another shared ability part of the Arcanist tree, allowing you to resurrect a downed party member. This ability is not restricted aside from its high MP cost, therefore you’re able to raise multiple party members if needed.

Upon reaching level 15, you will unlock your second pet summon with the Summon II ability. Summon II allows you to summon Topaz Carbuncle upon activation. Topaz Carbuncle provides its own auto-attack ability with Gouge, dealing earth damage to a single target, however its Egi Assault I ability is much more supportive. Activating Egi Assault I with Topaz Carbuncle will command it to cast Glittering Topaz, which will apply a substantial shield to you, allowing you to avoid taking a significant amount of damage.  

Level 18 introduces the Aetherflow Gauge system, unlocking Energy Drain and Fester. Upon each cast of Energy Drain, you will receive two stacks of Aetherflow Gauge, allowing you to cast two special oGCDs with these stacks: Fester and (later) Painflare. For now, you will only have access to Fester, which provides high single target damage. Fester also has an additional interaction, where its damage is increased if you have either Bio I or Miasma DoTs applied, and a further bonus for having both DoTs applied while casting.  

Level 26 will provide you with an upgrade to your Bio I, with the Corruption Mastery trait upgrading it to Bio II. This upgrade increases the amount of potency per tick your DoT will deal to its target.  

Quick Rotation Goals:

  • Use Ruin I as your spammable GCD whenever you don’t need to apply DoTs.
  • Cast Bio I and Miasma whenever you don’t have DoTs applied, and be sure to recast these spells when your previous DoTs fall off.
  • Ensure that you have Emerald Carbuncle or Topaz Carbuncle summoned when they become available to you.  
  • Be sure to use your Egi Assault I charges whenever possible. If using Topaz Carbuncle for the personal shield, be sure to keep the shield applied on yourself whenever you expect to take damage.
  • Use Energy Drain whenever it’s available, and spend your Aetherflow stacks on Fester. Be sure to have Bio and Miasma DoTs applied for bonus damage when you use Fester

Levels 30 - 39

Upon reaching level 30, you will unlock two new abilities. The first is Bane. Bane allows you to spread your currently applied DoT debuffs to additional nearby targets within eight yalms with reduced potency. This will allow you to instantly spread DoTs to additional targets, without the need to recast your Miasma and Bio several times. 

After you complete the Summoner job quest, you will receive your third pet summon, Summon IIISummon III will allow you to summon Ifrit-Egi, which will be the first upgraded Egi available to you. As Egis are considerably stronger compared to the initial Carbuncles, you will now prioritize using Ifrit-Egi full time. Ifrit-Egi casts its auto-attack with Burning Strike, dealing fire damage to a single target, while Egi Assault I will command Ifrit to cast Crimson Cyclone, dealing significant damage to your target.  

Upon reaching level 35, you will unlock Energy Siphon. Energy Siphon, like Energy Drain, refreshes your Aetherflow Gauge upon activation, and both skills share a 30 second cooldown. However, Energy Siphon is designed for AoE situations, dealing damage to your target and any nearby targets within five yalms.


Once you complete the level 35 job quest, you will also unlock your second Egi summon, with Topaz Carbuncle transforming into Titan-Egi. Titan-Egi maintains the same functionality as Topaz Carbuncle, providing an earth damage auto-attack called Rock Buster (though stronger than Gouge) and Egi Assault I commanding Titan-Egi to cast Earthen Armor (the same shield strength as Glittering Topaz).

Once you reach level 38 you will unlock Ruin II. While being a part of the Ruin family, Ruin II has a different function than Ruin I as Ruin II is an instant-cast GCD. Once unlocked, Ruin II can always be cast, providing you with an on-demand option for oGCD weaving space, or to keep GCD uptime while moving.  

Quick Rotation Goals:

  • Continue using Ruin I as your spammable GCD.
  • Cast Bio II and Miasma whenever you don’t have DoTs applied, and be sure to recast these spells when your previous DoTs fall off.
  • If facing multiple targets, use Bane to immediately spread your DoTs to nearby enemies.
  • Weave Energy Drain or Energy Siphon whenever it becomes available, and spend your Aetherflow stacks to cast Fester.  Be sure to have Bio II and Miasma DoTs applied for bonus damage.  
  • Prioritize using Egi Assault I to weave your oGCDs or to maintain GCD uptime during movement. If you have no charges available, be sure to use Ruin II in place of it. 

Levels 40 - 49

As you reach level 40, you’ll unlock two actions that will begin to strengthen your AoE damage output. The first spell unlocked is Egi Assault II. Like Egi Assault I, Egi Assault II will command your current Carbuncle or Egi pet to cast its second special ability. For all Carbuncles and Egis, their Egi Assault II spell will provide damage to any nearby targets. 

  • With Ifrit-Egi, Egi Assault II will result in Ifrit casting Flaming Crush, dealing significant fire damage to your target + reduced damage to any nearby targets within five yalms.
  • With Titan-Egi, Egi Assault II will result in Titan casting Mountain Buster, dealing significant earth damage to your target + any nearby targets within five yalms (damage to additional targets is not reduced).
  • With Emerald Carbuncle, Egi Assault II will command Emerald to cast Glittering Emerald, dealing wind damage to your target + any nearby targets within five yalms. Afterward, Emerald Carbuncle will create a windstorm on the target, dealing additional damage-over-time to any enemies who enter the ground AoE space over nine seconds.

After you complete your level 40 job quest, you will unlock OutburstOutburst is another hardcast GCD, providing damage to your target + any nearby targets within five yalms. This addition will start to create choices for which GCD you should prioritize based on whether you’re fighting one to two targets vs. three or more targets:

  • When fighting only one or two targets, Ruin I should still be your spammable filler GCD.
  • When fighting three or more targets, Outburst should be your spammable filler GCD.

Once you complete your level 45 job quest, you will unlock your third and final Egi Summon, with Emerald Carbuncle transforming to Garuda-Egi. Garuda is essentially just a stronger version of Emerald Carbuncle, as each of her abilities are just upgraded versions from Emerald Carbuncle.

  • Garuda-Egi’s auto-attack is Wind Blade, dealing wind damage to the target and all nearby enemies within five yalms.
  • Egi Assault I will command Garuda-Egi to cast Aerial Slash, dealing significant wind damage to the target and all nearby enemies within five yalms.
  • Egi Assault II will command Garuda-Egi to cast Slipstream, dealing wind damage to your target + any nearby enemies within five yalms. Afterward, Garuda-Egi will create a windstorm on the target, dealing additional damage-over-time to any enemies who enter over the next nine seconds.

Once you unlock Garuda-Egi, you will now establish the pet priority that will exist all the way to max level. Ifrit-Egi should generally be used in one or two target scenarios, while Garuda-Egi should be used when fighting three or more targets.

Quick Rotation Goals:

  • Use Ruin I as your spammable GCD for single target situations, while using Outburst when fighting three or more targets.
  • Cast Bio II and Miasma whenever you don’t have DoTs applied, and be sure to recast these spells when your previous DoTs fall off.
  • If facing multiple targets, use Bane to immediately spread your DoTs to nearby enemies.
  • Weave Energy Drain or Energy Siphon whenever it becomes available, and spend your Aetherflow stacks to cast Fester. Be sure to have Bio II and Miasma DoTs applied for bonus damage.  
  • Prioritize using Egi Assault I to weave your oGCDs or to maintain GCD uptime during movement. If you have no charges available, be sure to use Ruin II in place of it. 
  • Summon Ifrit-Egi when fighting one to two targets, summon Garuda-Egi when fighting three or more targets.  

Levels 50 - 60

Upon reaching level 50, you will receive your first capstone skill with Enkindle.  Activating Enkindle will command your Egi pet to cast its ultimate ability.  As you should have all three Egis unlocked by now, we can sort each of their ultimates below:

  • Ifrit-Egi will cast Inferno, dealing significant amounts of fire damage to the target + any nearby enemies within the conal AoE. Inferno will also proc a burn effect, dealing additional fire damage-over-time for 15 seconds.
  • Garuda-Egi will cast Aerial Blast, dealing significant amounts of wind damage to the target + any additional nearby targets within five yalms.
  • Titan-Egi will cast Earthen Fury, dealing significant amounts of earth damage to the target + any additional nearby targets within five yalms. Earthen Fury will also then spawn a lava puddle, dealing additional damage-over-time to any enemy within.

Once you complete the level 52 job quest, you will unlock PainflarePainflare is your AoE equivalent to Fester for spending Aetherflow Gauge, dealing damage to your target + any additional nearby targets. 

The level 54 job quest will unlock Ruin III and the Ruin Mastery trait that will upgrade your Ruin I to Ruin III. As this is just a direct upgrade, Ruin III will now become your spammable filler GCD in non-AoE situations.

After completing the level 56 job quest, you will receive Tri-disaster. Tri-disaster is a bit of a unique ability, as it’s an oGCD providing two different effects:

  1. Deals upfront damage to your target.
  2. Applies your Bio and Miasma DoTs for their full 30 second duration.

With Tri-disaster now unlocked, you should now prioritize handling the majority of your DoT refreshes with this spell, as opposed to having to manually cast Bio and Miasma repeatedly. Be mindful that Tri-disaster has an unusual cooldown timer of 50 seconds.

Upon reaching level 58 and completing the job quest, you will unlock Dreadwyrm TranceDreadwyrm Trance is another unique ability, as instead of just providing an initial damage effect or application, Dreadwyrm Trance is a sort of “stance” duration. Once Dreadwyrm Trance is activated, the following effects occur:

  • The cooldown on Tri-disaster is reset.
  • Cast times are reduced by 2.5 seconds (thus making Ruin III and Outburst instant-cast).

For now, the effects of Dreadwyrm Trance will provide you with a “free” Tri-disaster to use and allow you to cast Ruin III instantly for free oGCD weaving space or movement purposes.

Finishing the level 60 job quest will unlock a special ability for Dreadwyrm Trance, called DeathflareDeathflare is an oGCD that will become available once Dreadwyrm Trance is activated, and is a high damage nuke ability. If Deathflare is used, the effects of Dreadwyrm Trance are ended immediately, meaning Deathflare should be used as your “finisher” any time Dreadwyrm Trance is used.

Quick Rotation Goals:

  • Keep your Bio II and Miasma DoTs applied on your target as much as possible; if Tri-disaster is available, use this oGCD to apply your DoTs. If Tri-disaster is not available and DoTs are falling off, cast Bio II and Miasma manually.
  • Use Ruin III as your spammable GCD for single target situations, while using Outburst when fighting three or more targets.
  • When fighting one or two enemies, weave Energy Drain whenever it becomes available, and spend your Aetherflow stacks to cast Fester. Be sure to have Bio II and Miasma DoTs applied for bonus damage.  
  • When fighting three or more enemies, weave Energy Siphon whenever it becomes available, and spend your Aetherflow stacks to cast Painflare.
  • If facing multiple targets, use Bane to immediately spread your DoTs to nearby enemies.
  • Prioritize using Egi Assault I and Egi Assault II to weave your oGCDs or to maintain GCD uptime during movement. If you have no charges available, be sure to use Ruin II in place of it. 
  • Summon Ifrit-Egi when fighting one or two targets, summon Garuda-Egi when fighting three or more targets.  
  • Always use Enkindle when you have it available.
  • Always use Deathflare to finish off your Dreadwyrm Trance.

Levels 61 - 70

Upon reaching level 62, you will unlock Ruin IV from the Enhanced Ruin II trait.  From this trait, each time you cast Egi Assault I, it will generate a Further Ruin stack (up to a maximum of four) to be used to cast Ruin IV. Ruin IV is essentially an upgraded version of Ruin II.  

At level 64 you will unlock Aetherpact.  By activating Aetherpact, you will command your Egi pet to cast DevotionDevotion applies a buff to yourself and all party members, increasing damage dealt by 5% for 15 seconds. Aetherpact has a very long cooldown of 180 seconds.

At level 66, you will unlock Bio III and Miasma III with the Corruption Mastery II trait. This trait will upgrade your Bio II and Miasma to Bio III and Miasma III. This will be your final DoT upgrade.

After reaching level 70 and completing the job quest, you will receive your next capstone ability, Summon Bahamut. Activating Summon Bahamut will summon Demi-Bahamut, the first demi-primal pet available. Demi-Bahamut will exist for 20 seconds, providing two specific attack interactions:

  • Demi-Bahamut will cast Wyrmwave as its “auto-attack”. Wyrmwave is cast with each GCD that you cast yourself. You can achieve a maximum of eight Wyrmwaves.
  • Demi-Bahamut will unlock Enkindle Bahamut. Once activated, you will command Demi-Bahamut to cast their ultimate ability, Akh MornAkh Morn is another high damage nuke ability, on a 10 second cooldown.

For now, Summon Bahamut will be available after finishing Dreadwyrm Trance twice.  

Quick Rotation Goals:

  • Keep your Bio III and Miasma III DoTs applied on your target as much as possible; if Tri-disaster is available, use this oGCD to apply your DoTs. If Tri-disaster is not available and DoTs are falling off, cast Bio III and Miasma III manually.
  • Use Ruin III as your spammable GCD for single target situations, while using Outburst when fighting three or more targets.
  • When fighting one or two enemies, weave Energy Drain whenever it becomes available, and spend your Aetherflow stacks to cast Fester. Be sure to have Bio III and Miasma III DoTs applied for bonus damage.  
  • When fighting three or more enemies, weave Energy Siphon whenever it becomes available, and spend your Aetherflow stacks to cast Painflare.
  • If facing multiple targets, use Bane to immediately spread your DoTs to nearby enemies.
  • Prioritize using Egi Assault I and Egi Assault II to weave your oGCDs or to maintain GCD uptime during movement. If you have no charges available, be sure to use Ruin II in place of them. 
  • Summon Ifrit-Egi when fighting one or two targets, summon Garuda-Egi when fighting three or more targets.  
  • Always use Enkindle when you have it available.
  • Activate Dreadwyrm Trance when it becomes available, and always use Deathflare to finish off your Dreadwyrm Trance.
  • Use Summon Bahamut when it becomes available - be sure you use Enkindle Bahamut twice and continue casting GCDs to reach the maximum of eight Wyrmwave procs.

Levels 71 - 80

Upon reaching level 72, you will unlock Firebird Trance (FBT). Similar to Dreadwyrm Trance, Firebird Trance is a special “stance” ability, with its own unique flavor added in. When Firebird Trance is activated, the following effects occur:

  • Tri-disaster’s cooldown is reset.
  • Cast times are reduced by 2.5 seconds.
  • Ruin III transforms to Fountain of Fire.
  • Outburst transforms to Brand of Purgatory.

Fountain of Fire and Brand of Purgatory are exclusive to Firebird Trance . Each time you cast Fountain of Fire, you will proc a buff called Hellish Conduit, which unlocks Brand of Purgatory. During the 20 second duration of FBT, you should be aiming to maintain a 1-2-1-2 combo between Fountain of Fire and Brand of Purgatory, as both of these abilities are stronger than the original GCDs that they replace. 

Firebird Trance shares a 55 second cooldown with Dreadwyrm Trance, meaning you will alternate between using DWT and FBT every 55 seconds.

Level 74 introduces the Enhanced Egi Assault trait, allowing Further Ruin to proc from each cast of Egi Assault II. This means that both of your Egi Assault abilities will now generate Ruin IV procs, but the maximum of four will still remain.

Level 80 will upgrade your Firebird Trance and provide your second demi-primal to be used: Demi-Phoenix. Demi-Phoenix maintains similar functionality to Demi-Bahamut, spawning for 20 seconds and providing two distinct attacks:

  • Demi-Phoenix will cast Scarlet Flame as its “auto-attack”. Scarlet Flame is cast with each GCD that you cast yourself. You can achieve a maximum of eight Scarlet Flames.
  • Demi-Phoenix will unlock Enkindle Phoenix. Once activated, you will command Demi-Phoenix to cast their ultimate ability, RevelationRevelation is another high damage nuke ability, on a 10 second cooldown.


Since you should already be accustomed to Firebird Trance by this point, adding Demi-Phoenix won’t change your rotation, besides providing you with Enkindle Phoenix to weave twice. 

Quick Rotation Goals:

  • Keep your Bio III and Miasma III DoTs applied on your target as much as possible; if Tri-disaster is available, use this oGCD to apply your DoTs. If Tri-disaster is not available and DoTs are falling off, cast Bio III and Miasma III manually.
  • Use Ruin III as your spammable GCD for single target situations, while using Outburst when fighting three or more targets.
  • When fighting one or two enemies, weave Energy Drain whenever it becomes available, and spend your Aetherflow stacks to cast Fester. Be sure to have Bio III and Miasma III DoTs applied for bonus damage.  
  • When fighting three or more enemies, weave Energy Siphon whenever it becomes available, and spend your Aetherflow stacks to cast Painflare.
  • If facing multiple targets, use Bane to immediately spread your DoTs to nearby enemies.
  • Prioritize using Egi Assault I and Egi Assault II to weave your oGCDs or to maintain GCD uptime during movement. If you have no charges available, be sure to use Ruin II in place of them. 
  • Summon Ifrit-Egi when fighting one or two targets, summon Garuda-Egi when fighting three or more targets.  
  • Always use Enkindle when you have it available.
  • Activate Dreadwyrm Trance when it becomes available, and always use Deathflare to finish off your Dreadwyrm Trance.
  • Use Summon Bahamut when it becomes available - be sure you use Enkindle Bahamut twice and continue casting GCDs to reach the maximum of eight Wyrmwave procs.
  • Activate Firebird Trance when it becomes available, be sure not to skip Hellish Conduit procs to cast Brand of Purgatory
  • Continue cycling between Dreadwyrm Trance and Firebird Trance.

With thanks to AkhMorning for assistance with resources and theorycrafting.

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    Elevation
    Elevation#0023
  • 15 Nov, 2021
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    21 Nov, 2021
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