White Mage Skills Overview
Guide Info
Last Updated: 27 Oct, 2021
Patch Applicable: 5.58
Table of Contents
 

Actions

Icon Action Level Type MP Casting Recast Description
Stone 1 Spell 400 2.5s 2.5s Deals earth damage with a potency of 140.
Cure 2 Spell 400 1.5s 2.5s Restores target’s HP with a potency of 450.
Aero 4 Spell 400 Instant 2.5s Deals wind damage with a potency of 50. Additionally deals wind damage over time with a potency of 30 for 18s.
Medica 10 Spell 1,000 2.5s 2.5s Restores own HP and the HP of all nearby party members.
Raise 12 Spell 2,400 8s 2.5s Resurrects target to a weakened state.
Fluid Aura 15 Ability Instant 30s Binds target.
Stone II 18 Spell 400 2.5s 2.5s Deals earth damage with a potency of 200.
Cure II 30 Spell 1,000 2s 2.5s Restores target’s HP with a potency of 700.
Presence of Mind 30 Ability Instant 150s Reduces spell cast time and recast time, and auto-attack delay by 20% for 15s.
Regen 35 Spell 500 Instant 2.5s Grants healing over time effect to target with a potency of 200 for 18s.
Cure III 40 Spell 1,500 2s 2.5s Restores HP of target and all party members nearby target with a potency of 550.
Holy 45 Spell 600 2.5s 2.5s Deals unaspected damage with a potency of 140 to all nearby enemies. Inflicts a 4s stun to all nearby enemies.
Aero II 46 Spell 400 Instant 2.5s Deals wind damage with a potency of 60. Additionally deals wind damage over time with a potency of 60 for 18s.
Medica II 50 Spell 1,300 2.5s 2.5s Restores own HP and the HP of all nearby party members with a potency of 200. Applies Regen with a potency of 100 for 15s.
Benediction 50 Ability Instant 180s Restores all of a target’s HP.
Afflatus Solace 52 Spell 0 Instant 2.5s Restores target’s HP with a potency of 700.
Asylum 52 Ability Instant 90s Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter. Lasts 24s and increases HP recovery from healing actions on those in the area of effect by 10%.
Stone III 54 Spell 400 2.5s 2.5s Deals earth damage with a potency of 240.
Assize 56 Ability Instant 45s Deals unaspected damage to all nearby enemies with a potency of 400. Restores own HP and that of nearby party members with a potency of 400. Restores 5% of maximum MP.
Thin Air 58 Ability Instant 120s Reduces MP cost of all spells by 100% for 12s.
Tetragrammaton 60 Ability Instant 60s Restores target’s HP with a potency of 700.
Stone IV 64 Spell 400 2.5s 2.5s Deals earth damage with a potency of 280.
Divine Benison 66 Ability Instant 30s Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency. Lasts 15s or until consumed.
Plenary Indulgence 70 Ability Instant 60s Grants Confession to self and nearby party members, triggering an additional healing effect with 200 potency when affected party members are healed by certain spells.
Dia 72 Spell 400 Instant 2.5s Deals unaspected damage with a potency of 120. Additionally, deals unaspected damage over time with a potency of 60.
Glare 72 Spell 400 2.5s 2.5s Deals unaspected damage with a potency of 300.
Afflatus Misery 74 Spell Instant 2.5s Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies.
Afflatus Rapture 76 Spell Instant 2.5s Restores own HP and the HP of all nearby party members with a potency of 300.
Temperance 80 Ability Instant 120s Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.

Healer actions

Icon Action Level Type MP Casting Recast Description
Repose 8 Spell 600 2.5s 2.5s Inflicts target with Sleep. Lasts 30s or until the target takes damage.
Esuna 10 Spell 400 1s 2.5s Removes a single detrimental effect from target.
Swiftcast 18 Ability Instant 60s Next spell is cast immediately.
Lucid Dreaming 24 Ability Instant 60s Gradually restores own MP.
Surecast 44 Ability Instant 120s Spells can be cast without interruption. Nullifies most knockback and draw-in effects.
Rescue 48 Ability Instant 120s Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
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    Balance WHM Staff
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  • 27 Oct, 2021
    Article Created.