Dragoon

Job Fundamentals

Dragoon is a very static melee DPS job. You have strict, long combos to execute and timers within those combos that need to be maintained. Unlike other jobs - especially other melee - which rely upon a priority system for their basic GCD rotation, Dragoon instead has static buttons to press in a specific order with very little variance. Shadowbringers brings with it a new reliance on hitting proper positionals to trigger new skills.

Most Recent Job Changes

Patch 6.4:

ActionAdjustment
(High) JumpCan now be executed while bound. To improve the functionality of this action, Jump will no longer affect the character’s position as recognized by the server. The camera will no longer follow your character when executing Jump.
Battle LitanyEffect radius has been increased from 15 to 30 yalms.
Dragon SightNow nullifies action direction requirements for self. This is the same effect as True North, meaning all your positionals will automatically hit while the buff is up - regardless of your position.
Gearing
Stats & Materia
Item Level > Critical Hit > Determination = Direct Hit > Skill Speed