Dragoon Opener and Rotation
The primary use of the Opener is to prepare your cooldown alignment for the rest of the encounter. With our new job design, it’s possible that we’ll actually have fight-specific openers down the stretch, and they’ll all be added here!
These openers have not been too thoroughly tested as of yet, so please take them with a grain of salt, and if you discover anything that flies counter to what we have listed here, please don’t hesitate to ask!
Standard Opener
The backbone of ten GCDs in sequence will - in general - never be changed, but the two blocks of skills (Buffs and Attacks) can be shuffled around within their respective slots if necessary to accommodate specific encounter timings.

The default order of Geirskogul and High Jump remains this way for forever, with every odd Geirskogul landing immediately after Lance Charge or Lance Charge, Dragon Sight and Battle Litany and entering Life of the Dragon. As such, we no longer need to think about early/late life and double life as those windows are a thing of the past, barring potential fight-specific optimizations.
This video has a full six minute rotation at a 2.50 GCD, using the opener above.