Samurai Skills Overview
Guide Info
Last Updated: 17 Jan, 2024
Patch Applicable: 6.55

Samurai Skills Overview

Global Cooldown Actions (Single Target)

IconNameDescription
Hakaze
HakazeSingle target combo starter. 200 potency. +5 Kenki.
Jinpu
JinpuSingle target second step combo. 120 potency, 280 potency if combo from Hakaze. Combo Bonus: Fugetsu buff (increased damage dealt by 13% for 40s), +5 Kenki.
Shifu
ShifuSingle target second step combo. 120 potency, 280 potency if combo from Hakaze. Combo Bonus: Fuka buff (reduces GCD and autoattack delay by 13%) for 40s, +5 Kenki.
Gekko
GekkoSingle target third step combo. 120 potency. If combo from Jinpu, increases to 330 potency, 380 potency from rear. Combo Bonus: Getsu Sen, +10 Kenki.
Kasha
KashaSingle target third step combo. 120 potency. If combo from Shifu, increases to 330 potency, 380 potency from flank. Combo Bonus: Ka Sen, +10 Kenki.
Yukikaze
YukikazeSingle target second step combo. 120 potency, 300 potency if combo from Hakaze. Combo Bonus: Setsu Sen, +15 Kenki.
Enpi
EnpiSingle target ranged attack, 100 potency, 260 if combo (Yaten). +10 Kenki.

Global Cooldown Actions (Area of Effect)

IconNameDescription
Fuga
FugaAoE frontal cone, 90 potency. +5 Kenki.
Fuko
FukoUpgraded Fuga. AoE in a circle around you, 100 potency. +10 Kenki.
Mangetsu
MangetsuAoE in a circle around you, 100 potency, 120 if combo. Combo Bonus: Getsu Sen, Fugetsu buff. +10 Kenki.
Oka
OkaAoE in a circle around you, 100 potency, 120 if combo. Combo Bonus: Ka Sen, Fuka buff. +10 Kenki.

off-Global Cooldown Actions

IconNameDescription
Third Eye
Third EyeReduces next damage taken by 10%. +10 Kenki if hit. 3s duration, 15s CD.
Meikyo Shisui
Meikyo ShisuiAllows use of up to three Weaponskills without combo requirements. Grants Fugetsu on use of Gekko and Fuka on use of Kasha. Excludes laijutsu and Ogi Namikiri. 15s duration, 55s CD.
Meditate
MeditateChanneled Kenki and Meditation stack generation for 15s. Initial cast on the GCD. +10 Kenki (Max 50) and +1 Meditation stack (Max 3) per tick. Cancelled upon movement or action. Can only be used in combat. 60s CD.
Hagakure
HagakureConsumes all Sen, +10 Kenki for each consumed. 5s CD.
Ikishoten
Ikishoten+50 Kenki. Can only be used in combat. Grants Ogi Namikiri Ready buff for 30s. 120s CD.
Hissatsu: Gyoten
Hissatsu: GyotenDash to target (20-yalm range), 100 potency. -10 Kenki. 10s CD
Hissatsu: Yaten
Hissatsu: Yaten10-yalm backstep, 100 potency. Combos into Enpi. -10 Kenki. 10s CD.
Hissatsu: Shinten
Hissatsu: ShintenSingle target attack, 250 potency. -25 Kenki. 15s CD.
Hissatsu: Kyuten
Hissatsu: KyutenAoE in a circle around you, 120 potency. -25 Kenki. 15s CD.
Hissatsu: Guren
Hissatsu: GurenLine AOE, 500 potency with 25% damage falloff. -25 Kenki. 2m CD, shared with Senei.
Hissatsu: Senei
Hissatsu: SeneiSingle target nuke, 800 potency. -25 Kenki. 2min CD, shared with Guren..
Shoha
ShohaSingle target attack, 580 potency. -3 Meditation stacks. 15s CD, shared with Shoha II.
Shoha II
Shoha IIAoE in a circle around you, 200 potency. -3 Meditation stacks. 15s CD, shared with Shoha.

Iaijutsu

IconNameDescription
Iaijutsu
Iaijutsu1.3s casted Weaponskill. Effect depends on the number of Sen held. +1 Meditation stack (Max 3).
Higanbana
HiganbanaSingle target 60s DoT. 200 potency initial hit, 45 potency ticks. Total 1100.
Tenka Goken
Tenka GokenCircle AoE. 300 potency.
Midare Setsugekka
Midare SetsugekkaSingle target nuke. 640 potency. This attack will always critical hit.
Tsubame-gaeshi
Tsubame-gaeshiAbility, combos off laijutsu. Recasts previous laijutsu with higher potency. 60s CD. Can hold two charges.
Kaeshi: Higanbana
Kaeshi: HiganbanaSingle target 60s DoT. 200 potency initial hit, 45 potency ticks. Total 1100. Does not stack with Higanbana.
Kaeshi: Goken
Kaeshi: GokenAoE frontal cone. 300 potency.
Kaeshi: Setsugekka
Kaeshi: SetsugekkaSingle target nuke. 640 potency. This attack will always critical hit.
Ogi Namikiri
Ogi NamikiriAoE frontal cone. 800 potency with 75% damage falloff. This attack will always critical hit. +1 Meditation stack (Max 3).
Kaeshi: Namikiri
Kaeshi: NamikiriAoE frontal cone. 800 potency with 75% damage falloff. This attack will always critical hit.

Role Actions

IconNameDescription
Second Wind
Second WindInstant self-heal for 500 potency. 120s cooldown.
Leg Sweep
Leg SweepStuns the target for 3s. 40s cooldown.
Bloodbath
BloodbathHeals self for 1/6 of all physical damage dealt for 20s. 120s cooldown.
Feint
FeintReduces target’s physical damage dealt by 10% and magical damage dealt by 5% for 10s. 90s cooldown.
Arm’s Length
Arm’s LengthGrants knockback immunity for 6s (note that some knockbacks cannot be mitigated with this) and inflicts 20% slow for 15s on attackers when struck during this time. 120s cooldown.
True North
True NorthNullifies all positional requirements for 10s. 45s cooldown, can hold 2 charges.

Traits

IconNameDescription
Kenki Mastery
Kenki MasteryUnlocks the Kenki Gauge, increasing by 5 Kenki for using Gekko, Kasha, Oka, or Mangetsu and 10 Kenki for Yukikaze or being hit under Third Eye.
Kenki Mastery II
Kenki Mastery IIIncreases the Kenki Gauge by 5 Kenki for all weaponskills excluding Iaijutsu.
Enhanced Iaijutsu
Enhanced IaijutsuReduces Iaijutsu cast time to 1.3 seconds.
Enhanced Fugetsu and Fuka
Enhanced Fugetsu and FukaIncreases the effects of both Fugetsu and Fuka to 13%.
Enhanced Tsubame-gaeshi
Enhanced Tsubame-gaeshiAllows Tsubame-gaeshi to accumulate charges to a maximum of two.
Fuga Mastery
Fuga MasteryUpgrades Fuga to Fuko.
Enhanced Meikyo Shisui
Enhanced Meikyo ShisuiAllows Meikyo Shisui to accumulate charges to a maximum of two.
Enhanced Ikishoten
Enhanced IkishotenGrants Ogi Namikiri Ready for 30s, allowing the use of Ogi Namikiri.
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    Authors
    Balance SAM Staff
  • 28 Oct, 2021
    Created page
    6 Dec, 2021
    Updated for Patch 6.0
    3 Aug, 2022
    Updated for 6.18
    25 Aug, 2022
    Updated for 6.2
    24 Oct, 2023
    Updated for 6.5
    17 Jan, 2024
    Updated for 6.55