Samurai Skills Overview
Guide Info
Last Updated: 13 Sep, 2022
Patch Applicable: 6.21

Samurai Skills Overview

Global Cooldown Actions (Single Target)

Icon Name Description
Hakaze
Hakaze Single target combo starter. 200 potency. +5 Kenki.
Jinpu
Jinpu Single target second step combo. 120 potency, 280 potency if combo from Hakaze. Combo Bonus: Fugetsu buff (increased damage dealt by 13% for 40s), +5 Kenki.
Shifu
Shifu Single target second step combo. 120 potency, 280 potency if combo from Hakaze. Combo Bonus: Fuka buff (reduces GCD and autoattack delay by 13%) for 40s, +5 Kenki.
Gekko
Gekko Single target third step combo. 120 potency. If combo from Jinpu, increases to 330 potency, 380 potency from rear. Combo Bonus: Getsu Sen, +10 Kenki.
Kasha
Kasha Single target third step combo. 120 potency. If combo from Shifu, increases to 330 potency, 380 potency from flank. Combo Bonus: Ka Sen, +10 Kenki.
Yukikaze
Yukikaze Single target second step combo. 120 potency, 300 potency if combo from Hakaze. Combo Bonus: Setsu Sen, +15 Kenki.
Enpi
Enpi Single target ranged attack, 100 potency, 260 if combo (Yaten). +10 Kenki.

Global Cooldown Actions (Area of Effect)

Icon Name Description
Fuga
Fuga AoE frontal cone, 90 potency. +5 Kenki.
Fuko
Fuko Upgraded Fuga. AoE in a circle around you, 100 potency. +10 Kenki.
Mangetsu
Mangetsu AoE in a circle around you, 100 potency, 120 if combo. Combo Bonus: Getsu Sen, Fugetsu buff. +10 Kenki.
Oka
Oka AoE in a circle around you, 100 potency, 120 if combo. Combo Bonus: Ka Sen, Fuka buff. +10 Kenki.

off-Global Cooldown Actions

Icon Name Description
Third Eye
Third Eye Reduces next damage taken by 10%. +10 Kenki if hit. 3s duration, 15s CD.
Meikyo Shisui
Meikyo Shisui Allows use of up to three Weaponskills without combo requirements. Grants Fugetsu on use of Gekko and Fuka on use of Kasha. Excludes laijutsu and Ogi Namikiri. 15s duration, 55s CD.
Meditate
Meditate Channeled Kenki and Meditation stack generation for 15s. Initial cast on the GCD. +10 Kenki (Max 50) and +1 Meditation stack (Max 3) per tick. Cancelled upon movement or action. Can only be used in combat. 60s CD.
Hagakure
Hagakure Consumes all Sen, +10 Kenki for each consumed. 5s CD.
Ikishoten
Ikishoten +50 Kenki. Can only be used in combat. Grants Ogi Namikiri Ready buff for 30s. 120s CD.
Hissatsu: Gyoten
Hissatsu: Gyoten Dash to target (20-yalm range), 100 potency. -10 Kenki. 10s CD
Hissatsu: Yaten
Hissatsu: Yaten 10-yalm backstep, 100 potency. Combos into Enpi. -10 Kenki. 10s CD.
Hissatsu: Shinten
Hissatsu: Shinten Single target attack, 250 potency. -25 Kenki. 15s CD.
Hissatsu: Kyuten
Hissatsu: Kyuten AoE in a circle around you, 120 potency. -25 Kenki. 15s CD.
Hissatsu: Guren
Hissatsu: Guren Line AOE, 500 potency with 25% damage falloff. -25 Kenki. 2m CD, shared with Senei.
Hissatsu: Senei
Hissatsu: Senei Single target nuke, 800 potency. -25 Kenki. 2min CD, shared with Guren..
Shoha
Shoha Single target attack, 580 potency. -3 Meditation stacks. 15s CD, shared with Shoha II.
Shoha II
Shoha II AoE in a circle around you, 200 potency. -3 Meditation stacks. 15s CD, shared with Shoha.

Iaijutsu

Icon Name Description
Iaijutsu
Iaijutsu 1.3s casted Weaponskill. Effect depends on the number of Sen held. +1 Meditation stack (Max 3).
Higanbana
Higanbana Single target 60s DoT. 200 potency initial hit, 45 potency ticks. Total 1100.
Tenka Goken
Tenka Goken Circle AoE. 300 potency.
Midare Setsugekka
Midare Setsugekka Single target nuke. 640 potency. This attack will always critical hit.
Tsubame-gaeshi
Tsubame-gaeshi Ability, combos off laijutsu. Recasts previous laijutsu with higher potency. 60s CD. Can hold two charges.
Kaeshi: Higanbana
Kaeshi: Higanbana Single target 60s DoT. 200 potency initial hit, 45 potency ticks. Total 1100. Does not stack with Higanbana.
Kaeshi: Goken
Kaeshi: Goken AoE frontal cone. 300 potency.
Kaeshi: Setsugekka
Kaeshi: Setsugekka Single target nuke. 640 potency. This attack will always critical hit.
Ogi Namikiri
Ogi Namikiri AoE frontal cone. 800 potency with 75% damage falloff. This attack will always critical hit. +1 Meditation stack (Max 3).
Kaeshi: Namikiri
Kaeshi: Namikiri AoE frontal cone. 800 potency with 75% damage falloff. This attack will always critical hit.

Role Actions

Icon Name Description
Second Wind
Second Wind Instant self-heal for 500 potency. 120s cooldown.
Leg Sweep
Leg Sweep Stuns the target for 3s. 40s cooldown.
Bloodbath
Bloodbath Heals self for 1/6 of all physical damage dealt for 20s. 120s cooldown.
Feint
Feint Reduces target’s physical damage dealt by 10% and magical damage dealt by 5% for 10s. 90s cooldown.
Arm’s Length
Arm’s Length Grants knockback immunity for 6s (note that some knockbacks cannot be mitigated with this) and inflicts 20% slow for 15s on attackers when struck during this time. 120s cooldown.
True North
True North Nullifies all positional requirements for 10s. 45s cooldown, can hold 2 charges.

Traits

Icon Name Description
Kenki Mastery
Kenki Mastery Unlocks the Kenki Gauge, increasing by 5 Kenki for using Gekko, Kasha, Oka, or Mangetsu and 10 Kenki for Yukikaze or being hit under Third Eye.
Kenki Mastery II
Kenki Mastery II Increases the Kenki Gauge by 5 Kenki for all weaponskills excluding Iaijutsu.
Enhanced Iaijutsu
Enhanced Iaijutsu Reduces Iaijutsu cast time to 1.3 seconds.
Enhanced Fugetsu and Fuka
Enhanced Fugetsu and Fuka Increases the effects of both Fugetsu and Fuka to 13%.
Enhanced Tsubame-gaeshi
Enhanced Tsubame-gaeshi Allows Tsubame-gaeshi to accumulate charges to a maximum of two.
Fuga Mastery
Fuga Mastery Upgrades Fuga to Fuko.
Enhanced Meikyo Shisui
Enhanced Meikyo Shisui Allows Meikyo Shisui to accumulate charges to a maximum of two.
Enhanced Ikishoten
Enhanced Ikishoten Grants Ogi Namikiri Ready for 30s, allowing the use of Ogi Namikiri.
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    Authors
    Balance SAM Staff
  • 28 Oct, 2021
    Created page
    6 Dec, 2021
    Updated for Patch 6.0
    3 Aug, 2022
    Updated for 6.18
    25 Aug, 2022
    Updated for 6.2