Viper

Job Fundamentals

Viper (VPR) is a fast-paced melee DPS that alternates between fast dual wield attacks and heavy hitting twinblade attacks. Its core gameplay revolves around the classic builder-spender playstyle, building gauge with its dual wield and twinblade attacks and spending that gauge on a powerful burst window called Reawaken. VPR joins the Melee DPS roster as a Scouting class, and therefore shares gear with Ninja.

Most Recent Job Changes

Patch 7.3:

Reawaken, 1-4th Generation, 1-4th Legacy, and Ouroboros had their falloff damage changed from 60% to 65% damage reduction after the first target. (5% less damage dealt after the first target compared to the previous patch. Total potency for each target after the first for the Reawaken sequence reduced from 2360 per target to 2063 per target after the first.)

Uncoiled Fury, Uncoiled Twinfang, and Uncoiled Twinblood had their falloff damage changed from 50% to 60% damage reduction after the first target. (10% less damage dealt after the first target compared to the previous patch. Total potency reduced from 510 per target to 408 per target after the first.)

Gearing
Stats & Materia
Highest item level is always most important. Within the same item level, prioritize Critical Hit > Determination = Direct Hit > Skill Speed.