Dancer Skills Overview
Guide Info
Last Updated: 26 Oct, 2021
Patch Applicable: 5.58

Actions

Icon Action Level Type Casting Recast Description
Cascade Cascade 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 250.
Fountain Fountain 2 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Windmill Windmill 15 Weaponskill Instant 2.5s Delivers an attack with a potency of 150 to all nearby enemies.
Standard Step Standard Step 15 Ability Instant 30s Begin dancing, granting yourself Standard Step.
Standard Finish Standard Finish 15 Ability Instant 1.5s Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
Reverse Cascade Reverse Cascade 20 Weaponskill Instant 2.5s Delivers an attack with a potency of 300.
Bladeshower Bladeshower 25 Weaponskill Instant 2.5s Delivers an attack with a potency of 100 to all nearby enemies.
Fan Dance Fan Dance 30 Ability Instant 1s Delivers an attack with a potency of 150.
Rising Windmill Rising Windmill 35 Weaponskill Instant 2.5s Delivers an attack to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Fountainfall Fountainfall 40 Weaponskill Instant 2.5s Delivers an attack with a potency of 350.
Bloodshower Bloodshower 45 Weaponskill Instant 2.5s Delivers an attack to all nearby enemies with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
Fan Dance II Fan Dance II 50 Ability Instant 1s Delivers an attack with a potency of 100 to all nearby enemies.
En Avant En Avant 50 Ability Instant 30s Quickly dash 10 yalms forward.
Curing Waltz Curing Waltz 52 Ability Instant 60s Restores own HP and the HP of all nearby party members.
Shield Samba Shield Samba 56 Ability Instant 120s Reduces damage taken by self and nearby party members by 10%.
Closed Position Closed Position 60 Ability Instant 30s Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Devilment, and Curing Waltz with said party member. Effect ends upon reuse.
Ending Ending 60 Ability Instant 1s Ends dance with your partner.
Devilment Devilment 62 Ability Instant 120s Increases critical hit rate and direct hit rate by 20%.
Fan Dance III Fan Dance III 66 Ability Instant 1s Delivers an attack to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Technical Step Technical Step 70 Ability Instant 120s Begin dancing, granting yourself Technical Step.
Technical Finish Technical Finish 70 Ability Instant 1.5s Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
Flourish Flourish 72 Ability Instant 60s Grants you the effects of Flourishing Cascade, Flourishing Fountain, Flourishing Windmill, Flourishing Shower, and Flourishing Fan Dance.
Saber Dance Saber Dance 76 Ability Instant 2.5s Delivers an attack to target and all enemies nearby it with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Improvisation Improvisation 80 Ability Instant 120s Dance to the beat of your own drum, granting Improvisation to self.

Step Actions

Icon Action Level Type Casting Recast Description
Emboite Emboite 15 Ability Instant 1s Perform an emboite.
Entrechat Entrechat 15 Ability Instant 1s Perform an entrechat.
Jete Jete 15 Ability Instant 1s Perform a jete.
Pirouette Pirouette 15 Ability Instant 1s Perform a pirouette.

Physical Ranged DPS actions

Icon Action Level Type Casting Recast Description
Leg Graze Leg Graze 6 Ability Instant 30s Inflicts target with Heavy +40%.
Second Wind Second Wind 8 Ability Instant 120s Instantly restores own HP.
Foot Graze Foot Graze 10 Ability Instant 30s Binds target.
Peloton Peloton 20 Ability Instant 5s Increases movement speed of self and nearby party members. Not useable in combat.
Head Graze Head Graze 24 Ability Instant 30s Interrupts the use of a target’s action.
Arm’s Length Arm’s Length 32 Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects.