Machinist Skills Overview
Guide Info
Last Updated: 28 Jul, 2024
Patch Applicable: 7.01

Single-Target Actions

IconActionAbbreviationLevelTypeRecastDescription
Heated Split ShotHS154Weaponskill2.5 secondsThe first skill in your main combo. Delivers an attack with a potency of 220. Generates 5 Heat. Upgraded from Split Shot.
Heated Slug ShotHS260Weaponskill2.5 secondsThe second skill in your main combo. Delivers an attack with a combo potency of 320. Generates 5 Heat. Upgraded from Slug Shot.
Heated Clean ShotHS364Weaponskill2.5 secondsThe third skill in your main combo. Delivers an attack with a combo potency of 400. Generates 5 Heat and 10 Battery. Upgraded from Clean Shot.
DrillDR58Weaponskill20 secondsDelivers an attack with a potency of 600. Maximum Charges: 2 (Gained at Level 94). Shares a recast timer with Bioblaster
Air AnchorAA76Weaponskill40 secondsDelivers an attack with a potency of 600. Generates 20 Battery.
Chain SawCS90Weaponskill60 secondsDelivers an attack with a potency of 600. Generates 20 Battery. Damage fall-off of 65% for all other enemies in a line to the target. Grants Excavator Ready.
ReassembleREA10Ability55 secondsGuarantees the next weaponskill is a critical direct hit. Can hold up to 2 stacks.
HyperchargeHC30Ability10 secondsEnables the usage of Blazing Shot. Grants five stacks of Overheat to buff single-target weaponskills for the next 10 seconds. Costs 50 Heat, free use under the effect of Hypercharged.
Blazing ShotHB68Weaponskill1.5 secondsOnly usable under the effect of Hypercharge. Delivers an attack with a potency of 220. Reduces the cooldown of Double Check and Checkmate by 15 seconds each. Upgraded from Heat Blast
CheckmateCM92Ability30 secondsDelivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies. Upgraded from Ricochet.
Double CheckDC92Ability30 secondsDelivers an attack to target and all enemies nearby it with a potency of 160 for the first enemy, and 50% less for all remaining enemies. Upgraded from Gauss Round.
WildfireWF45Ability120 secondsDeals 240 potency for each weaponskill delivered over a duration of 10 seconds. Wildfire deals its damage when the timer ends. Can be manually detonated early by using Detonator.
Barrel StabilizerBS66Ability120 secondsGrants Hypercharged & Full Metal Machinist for 30 seconds.
ExcavatorEXC96Weaponskill2.5 secondsDelivers an attack with a potency of 600. Generates 20 Battery. Damage fall-off of 65% for all other enemies in a line to the target. Can only be used under the effect of Excavator Ready.
Full Metal FieldFMF100Weaponskill2.5 secondsDelivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 50% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical/direct hit rate. This action is not affected by Reassemble. Can only be used under the effect of Full Metal Machinist.

Multi-Target Actions

IconActionAbbreviationLevelTypeRecastDescription
BioblasterBB72Weaponskill20 secondsDelivers an attack with a potency of 50 to all enemies in a cone in front of the player. Also places a DoT on all enemies for 15 seconds which ticks for another 50 potency. Full duration of Bioblaster is 300 potency on all enemies. Maximum Charges: 2 (Gained at Level 94). Shares a recast with Drill.
ScattergunSG82Weaponskill2.5 secondsDelivers an attack with a potency of 160 potency in a cone in front of the player. Generates 10 Heat.
Auto-CrossbowACB52Weaponskill1.5 secondsOnly usable under the effect of Hypercharge. Delivers an attack with a potency of 160 in a cone in front of the player.
FlamethrowerFT70Ability60 secondsA channeled ability. Deals 80 potency once per second over 11 seconds. Effect ends upon using another action or moving.

Pet Actions

IconActionAbbreviationLevelTypeRecastDescription
Automaton QueenAQ80Ability6 secondsSummons your robot. While active, Queen will deal damage in the form of Arm Punches, Roller Dashes, Pile Bunker, and Crowned Collider. Duration is set to 12 seconds regardless of Battery at which she was summoned. Maximum potency is 2660 at 100 Battery gauge.
Queen OverdriveQO80Ability15 secondsCommands Queen to perform Pile Bunker and Crowned Collider.
Arm PunchAP80Weaponskill1.5 secondsMelee distance attack dealing 240 potency at 100 maximum Battery gauge.
Roller DashRD80Weaponskill3 secondsGap closer dealing 480 potency at maximum Battery gauge.
Pile BunkerPB80Weaponskill-Queen’s first finisher. Delivers an attack of 680 potency at maximum Battery gauge.
Crowned ColliderCC90Ability-Queen’s second finisher. Delivers an attack of 780 potency at maximum Battery Gauge.

Role Abilities/Support

IconActionAbbreviationLevelTypeRecastDescription
TacticianTact56Ability90 secondsReduces damage taken by self and nearby party members by 15% for 15 seconds. This can not be stacked with Troubadour or Shield Samba.
Dismantle-62Ability120 seconds10% damage reduction on a single target for 10 seconds.
Leg Graze-6Ability30 secondsAfflicts target with a 40% heavy.
Foot Graze-10Ability30 secondsBinds target for 10 seconds.
Head Graze-24Ability30 secondsInterrupt.
Arm’s LengthAL32Ability120 secondsAnti-knockback. Slows the target upon taking physical damage.
Second WindSW8Ability120 secondsRegenerates HP worth 500 potency.
Peloton-20Ability5 secondsIncreases movement speed for self and nearby party members.
  • Have any questions?
    Authors
    Balance MCH Staff
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    Dook
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    Hint#7077
  • 25 Oct, 2021
    Created page
    1 Jan, 2022
    Updated for EW
    2 Nov, 2022
    Potency adjusted for Patch 6.28
    10 Jan, 2023
    Added Dismantle and adjusted potency / descriptions for Patch 6.3
    28 Jul, 2024
    Updated for Dawntrail.