Machinist Skills Overview
Guide Info
Last Updated: 11 Jan, 2023
Patch Applicable: 6.3

Single-Target Actions

Icon Action Abbreviation Level Type Recast Description
Heated Split Shot HS1 54 Weaponskill 2.5 seconds The first skill in your main combo. Delivers an attack with a potency of 200. Generates 5 Heat. Upgraded from Split Shot.
Heated Slug Shot HS2 60 Weaponskill 2.5 seconds The second skill in your main combo. Delivers an attack with a combo potency of 300. Generates 5 Heat. Upgraded from Slug Shot.
Heated Clean Shot HS3 64 Weaponskill 2.5 seconds The third skill in your main combo. Delivers an attack with a combo potency of 380. Generates 5 Heat and 10 Battery. Upgraded from Clean Shot.
Drill DR 58 Weaponskill 20 seconds Delivers an attack with a potency of 600. Shares a recast timer with Bioblaster
Air Anchor AA 76 Weaponskill 40 seconds Delivers an attack with a potency of 600. Generates 20 Battery.
Chain Saw CS 90 Weaponskill 60 seconds Delivers an attack with a potency of 600. Generates 20 Battery. Damage fall-off of 65% for all other enemies in a line to the target.
Reassemble REA 10 Ability 55 seconds Guarantees the next weaponskill is a critical direct hit. Can hold up to 2 stacks.
Hypercharge HC 30 Ability 10 seconds Enables the usage of Heat Blast. Grants five stacks of Overheat to buff single-target weaponskills for the next 10 seconds. Costs 50 Heat.
Heat Blast HB 35 Weaponskill 1.5 seconds Only usable under the effect of Hypercharge. Delivers an attack with a potency of 200. Reduces the cooldown of Gauss Round and Ricochet by 15 seconds each.
Ricochet Rico 50 Ability 30 seconds Delivers an attack with a potency of 130. Damage fall-off of 50% for all other nearby enemies.
Gauss Round GR 15 Ability 30 seconds Delivers an attack with a potency of 130.
Wildfire WF 45 Ability 120 seconds Deals 240 potency for each weaponskill delivered over a duration of 10 seconds. Wildfire deals its damage when the timer ends. Can be manually detonated early by using Detonator.
Barrel Stabilizer BS 66 Ability 120 seconds Generates 50 Heat.

Multi-Target Actions

Icon Action Abbreviation Level Type Recast Description
Bioblaster BB 72 Weaponskill 20 seconds Delivers an attack with a potency of 50 to all enemies in a cone in front of the player. Also places a DoT on all enemies for 15 seconds which ticks for another 50 potency. Full duration of Bioblaster is 300 potency on all enemies. Shares a recast with Drill.
Scattergun SG 82 Weaponskill 2.5 seconds Delivers an attack with a potency of 150 potency in a cone in front of the player. Generates 10 Heat.
Auto-Crossbow ACB 52 Weaponskill 1.5 seconds Only usable under the effect of Hypercharge. Delivers an attack with a potency of 140 in a cone in front of the player.
Flamethrower FT 70 Ability 60 seconds A channeled ability. Deals 80 potency once per second over 11 seconds. Effect ends upon using another action or moving.

Pet Actions

Icon Action Abbreviation Level Type Recast Description
Automaton Queen AQ 80 Ability 6 seconds Summons your robot. While active, Queen will deal damage in the form of Arm Punches, Roller Dashes, Pile Bunker, and Crowned Collider. Duration is set to 12 seconds regardless of Battery at which she was summoned. Maximum potency is 2660 at 100 Battery gauge.
Queen Overdrive QO 80 Ability 15 seconds Commands Queen to perform Pile Bunker and Crowned Collider.
Arm Punch AP 80 Weaponskill 1.5 seconds Melee distance attack dealing 240 potency at 100 maximum Battery gauge.
Roller Dash RD 80 Weaponskill 3 seconds Gap closer dealing 480 potency at maximum Battery gauge.
Pile Bunker PB 80 Weaponskill - Queen’s first finisher. Delivers an attack of 680 potency at maximum Battery gauge.
Crowned Collider CC 90 Ability - Queen’s second finisher. Delivers an attack of 780 potency at maximum Battery Gauge.

Role Abilities/Support

Icon Action Abbreviation Level Type Recast Description
Tactician Tact 56 Ability 90 seconds Reduces damage taken by self and nearby party members by 10% for 15 seconds. This can not be stacked with Troubadour or Shield Samba.
Dismantle - 62 Ability 120 seconds 10% damage reduction on a single target for 10 seconds.
Leg Graze - 6 Ability 30 seconds Afflicts target with a 40% heavy.
Foot Graze - 10 Ability 30 seconds Binds target for 10 seconds.
Head Graze - 24 Ability 30 seconds Interrupt.
Arm’s Length AL 32 Ability 120 seconds Anti-knockback. Slows the target upon taking physical damage.
Second Wind SW 8 Ability 120 seconds Regenerates HP worth 500 potency.
Peloton - 20 Ability 5 seconds Increases movement speed for self and nearby party members.
  • Have any questions?
    Authors
    Balance MCH Staff
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    Dook
    Dook#9410
    Hint
    Hint#7077
  • 25 Oct, 2021
    Created page
    1 Jan, 2022
    Updated for EW
    2 Nov, 2022
    Potency adjusted for Patch 6.28
    10 Jan, 2023
    Added Dismantle and adjusted potency / descriptions for Patch 6.3