Skills Overview
Guide Info
Last Updated: 13 Sep, 2025
Patch Applicable: 7.3

Offensive On Global Cooldown (GCD) Abilities

These abilities are Weaponskills, which will use your Global Cooldown (GCD) recast, which is by default 2.50, or faster if you have Skill Speed. For Dark Knight, there are three exceptions, Unmend, Unleash, and Stalwart Soul, which are Spells, and therefore reduced by Spell Speed, instead of Skill Speed. Practically speaking, this means they will always have a 2.50 recast.

IconActionDescription
Hard SlashThe first action in your main combo. Delivers an attack with a potency of 300.
Syphon StrikeThe second action in your main combo. Delivers an attack with a combo potency of 380. Restores 600 MP.
SouleaterThe final action in your main combo. Delivers an attack with a combo potency of 480. Restores the users HP by a cure potency of 300. Generates 20 Blood Gauge.
UnmendDeals unaspected damage to the target for 150 potency (counts as 750 potency for enmity purposes). Reduces the timer of Shadowstride by 5 seconds.
BloodspillerDelivers an attack with a potency of 600. Costs 50 Blood Gauge. Scarlet Delirium
ComeuppanceThe second action in the Torcleaver combo. Delivers an attack with a combo potency of 720 and restores 200 MP. Can only be used while under the effect of Delirium. Scarlet Delirium will change into Comeuppance after being used.
TorcleaverThe third action in the Torcleaver combo. Delivers an attack with a combo potency of 820 and restores 200 MP. Can only be used while under the effect of Delirium. Comeuppance will change into Torcleaver after being used.
DisesteemDeals physical damage ot all enemies in a straight line in front of you with a potency of 1000 for the first enemy and 25% less for all remaining enemies. Can only be executed while Scorn is active, and removes Scorn upon execution.
UnleashThe first action in your AoE combo. Deals unaspected damage with a potency of 120 to all nearby enemies, and generates increased enmity.
Stalwart SoulThe second, and last action in your AoE combo. Deals unaspected damage with a combo potency of 160 to all nearby enemies, and generates increased enmity. Restores 600 MP. Increases Blood Gauge by 20.
QuietusDelivers an attack with a potency of 240 to all nearby enemies. Costs 50 Blood Gauge.
ImpalementDelivers an attack with a potency of 300 to all nearby enemies. Restores 500 MP. Can only be used while under the effect of Delirium. Quietus will change into Impalement while under the effect of Delirium.

Offensive Off Global Cooldown (oGCD) Abilities

IconActionRecastDescription
Edge of Shadow1sDeals unaspected damage to the target for 460 potency. Grants 30 seconds of Darkside, increasing damage dealt by 10%. Costs 3000 MP.
Delirium60sGrants three stacks of Delirium and Blood Weapon, both of which last for 15 seconds. Each stack of Blood Weapon increases Blood Gauge by 10 and restores 600 MP upon landing a weaponskill or spell. While under the effect of any number of stacks of Delirium, Bloodspiller changes into the Torcleaver combo, and Quietus changes into Impalement, both costing no Blood Gauge, but consuming a stack of Delirium when used.
Carve and Spit60sDelivers an attack with a potency of 540. Restores 600 MP and heals for 500 potency worth of healing. Shares a recast timer with Abyssal Drain.
Living Shadow120sSummons a simulacrum of your darkside to fight beside you. Living Shadow lasts 20 seconds. After a 6.8 second summoning animation, the simulacrum will execute six actions, going through the following rotation: Abyssal Drain, Shadowstride, Shadowbringer, Edge of Shadow, Bloodspiller, Disesteem. Shadowstride does no damage, Shadowbringer deals 570 potency of damage, Disesteem deals 620 potency worth of damage, and all remaining attacks deal 420 potency worth of damage, for a total of 2450 potency. AoE actions (Abyssal Drain, Shadowbringer, Disesteem) also deal damage in an AoE when executed by the simulacrum, with Shadowbringer and Disesteem doing 25% reduced damage on targets beyond the first. Also grants Scorn, lasting 30 seconds and enabling Disesteem to be used.
Salted Earth90sPlaces a ground targeted AoE dealing 50 potency per tick. Lasts 15 seconds. One tick is applied immediately when the ability is placed, and then 5 more ticks happen at 3 second intervals, starting at an unpredictable time within the first 3 seconds of placement.
Salt and Darkness20sDeals unaspected damage with a potency of 500 to the first target standing in Salted Earth, and 25% less damage to all remaining enemies.
Shadowbringer60sDeals unaspected damage to the initial target for 600 potency, and 25% less to all remaining enemies in a straight line before the user. Can hold up to two charges.
Flood of Shadow1sDeals unaspected damage to the target for 160 potency in a straight line before you. Grants 30 seconds of Darkside, increasing damage dealt by 10%. Costs 3000 MP.
Abyssal Drain60sDeals aspected damage for 240 potency to the target and all surrounding enemies. Restores 600 MP and heals for 500 potency worth of healing. Shares a recast timer with Carve and Spit.

Defensive Abilities

IconActionRecastDescription
Rampart90sReduces damage taken by 20% and increases healing received by 15% for 20 seconds.
Reprisal60sReduces all damage dealt by nearby enemies by 10% for 15 seconds.
Arm’s Length120sApplies a buff that nullifies most draw-in and knockback effects, lasting six seconds. When enemies strike you while this buff is active, they receive a 20% slow debuff for 15s.
Shadowed Vigil120sReduces damage taken by 40% for 15 seconds. Also applies Vigilant, which lasts for 20 seconds and heals for 1200 potency when expiring or when your HP drops below 50%, whichever happens first.
Dark Mind60sReduces magic damage taken by 20% and physical damage taken by 10% for ten seconds.
Living Dead300sGrants the effect of Living Dead for 10 seconds. If HP drops to 0 while active, status will change to Walking Dead, with a duration of ten seconds. While under the effect of Walking Dead, most attacks will not drop your HP below 1, and you will heal for 1500 potency per target hit with weaponskills or spells. If you are healed for an amount equal to 100% of your maximum HP, Walking Dead is replaced with the Undead Rebirth buff, retaining its duration. Undead Rebirth prevents most attacks from dropping your HP below 1, but does not have the healing effect of Walking Dead. If the Walking Dead debuff expires without being converted into Undead Rebirth, you will be KO’d.
Dark Missionary90sReduces magic damage taken by self and nearby party members by 10%, and physical damage taken by self and nearby party members by 5% for 15 seconds.
The Blackest Night15sPlaces a shield on the target totaling 25% of their HP. If shield is broken, grants the user Dark Arts which allows one free use of Edge of Shadow or Flood of Shadow. Costs 3000 MP.
Oblation60sReduces damage taken by self or party member by 10% for ten seconds. Can hold up to two stacks.

Utility Abilities

IconActionRecastDescription
Grit2sDark Knight’s tank stance. Significantly increases (by a factor of 10) enmity generation.
Low Blow25sStuns the target for five seconds.
Provoke30sPlaces yourself at the top of the target’s enmity list, while gaining additional enmity.
Interject30sEffectively a silence. Interrupts certain enemy actions.
Shirk120sDiverts 25% of enmity onto the target party member.
Shadowstride30sDark Knight’s dash, also generates enmity on the target. Can hold up to two charges.
  • Have any questions?
    Authors
    Dook
    Dook#9410
    Silaqui Amakiir
    qaphla#9458
    Violet Stardust
    violet.stardust
  • 27 Oct, 2021
    Added
    19 Sep, 2022
    Updated skills to reflect 6.2.
    18 Jan, 2023
    Updated Grit for 6.3
    28 Jul, 2024
    Updates for 7.0
    31 Jul, 2024
    Updates for 7.05
    13 Nov, 2024
    Updates for 7.1
    24 Mar, 2025
    Updated for 7.2 AoE changes.
    13 Sep, 2025
    Fixed Impalement skill icon, overhaul for readability.