Dark Knight Skills Overview
Guide Info
Last Updated: 27 Oct, 2021
Patch Applicable: 5.5

Tank Stance

Grit Grit

  • Toggle - Ten second cooldown after toggling on • no cooldown for toggling off
  • Multiplies enmity (aggro, hate, etc) generation by ten
  • Keep this on in dungeons or as the current maintank (in content with more than one tank)

Single Target GCDs

Hard Slash > Syphon Strike > Souleater
Hard Slash Syphon Strike Souleater
Souleater Combo
  • 200 > 300 > 400 potency

    1. Hard Slash
    2. Syphon Strike: +600 MP
    3. Souleater: +20 Blood, 300p heal

Bloodspiller Bloodspiller

  • 600 potency
  • Costs 50 Blood

Abilities (oGCDs)

Buffs

Blood Weapon

Blood Weapon

60s cooldown • 10s duration Weaponskills and Spells (all GCDs) restore 600 MP and ten Blood By using Blood Weapon late into the GCD (just before the next GCD), it is possible to fit five GCDs into the buff window

Delirium

Delirium

90s cooldown • 10s duration Allows Bloodspiller and Quietus to be used without a Blood cost, and makes them generate MP on use:

  • Bloodspiller: +200 MP
  • Quietus: +500 MP

By using Delirium late into the GCD (just before the next GCD), it is possible to fit five Blood Gauge spenders into the buff window

Offensive

Edge of Shadow

Edge of Shadow (upgraded from Edge of Darkness)

500 potency • 2s cooldown Costs 3000 MP Applies Darkside (10% damage buff) for 30s, or extends it by 30s, up to a maximum of 60s.

Living Shadow

Living Shadow

~2500 potency • 120s cooldown Summons a pet that attacks seven times, each for 300 pet potency (~360 actual potency) Has a ~7s spawn animation The seven attacks are a mix of Area of Effect (AoE) attacks and single target attacks

Abyssal Drain

Abyssal Drain

200 potency • 60s cooldown AoE centered on target 200 potency heal for each target hit

Salted Earth

Salted Earth

60 potency per tick • 90s cooldown 15s duration Places a puddle on the ground that periodically deals damage to all enemies inside Ticks once on placement and also independently five times on a 3s timer

Carve and Spit

Carve and Spit

450 potency • 60s cooldown +600 MP

Plunge

Plunge

200 potency • Two charges 30s charge time

Defensive or Utility

Blackest Night

The Blackest Night

Shield: 25% target’s max. HP 7s duration • 15s cooldown Costs 3000 MP Can be used on self or a party member Grants Dark Arts when shield breaks Dark Arts - Next use of Edge of Shadow or Flood of Shadow is free (lasts until used)

Party

Reprisal

Reprisal

10% damage down to nearby enemies 10s duration • 60s cooldown

Dark Missionary

Dark Missionary

10% magic damage reduction to party 15s duration • 90s cooldown

Personal

Rampart

Rampart

20% damage reduction 20s duration • 90s cooldown

Shadow Wall

Shadow Wall

30% damage reduction 15s duration • 120s cooldown

Dark Mind

Dark Mind

20% magic damage reduction 10s duration • 60s cooldown

Living Dead

Living Dead

10s duration
If you would die with Living Dead active, you instead don’t die and gain Walking Dead for ten seconds.
Walking Dead - Can’t be reduced below one HP for the duration. Die after Walking Dead runs out unless healed for 100% of your HP, dispelling Walking Dead.

Utility

Provoke

Provoke

30s cooldown Instantly gives you top enmity on the target with a significant enmity lead (this enmity lead is affected by Grit)

Shirk

Shirk

120s cooldown Takes 25% of your enmity and gives it to target party member Affects everything on the enemy list

Arm’s Length

Arm’s Length

6s duration • 120s cooldown Become immune to most knockbacks Applies a 20% auto-attack and cast slow for 15s to enemies that attack you (resisted by most bosses)

AoE

Unleash > Stalwart Soul
Unleash Stalwart Soul

Stalwart Soul Combo (GCD)

150 > 160 potency

  1. Unleash
  2. Stalwart Soul: +600 MP, +20 Blood Circle AoE centered on self
  • Replaces Souleater combo at 2+ enemies

Quietus

Quietus (GCD)

210 potency

  • Circle AoE centered on self
  • Replaces Bloodspiller at 3+ enemies

Flood of Shadow

Flood of Shadow (oGCD, upgrades from Flood of Darkness)

300 potency • 2s cooldown

  • Costs 3000 MP
  • Applies Darkside (10% damage buff) for 30s, or extends it by 30s, up to a maximum of 60s
  • Replaces Edge of Shadow at 2+ enemies

Other Actions (Infrequently Used)

Unmend

Unmend (GCD)

150 potency 5x enmity multiplier Ranged attack

Low Blow

Low Blow (oGCD)

25s cooldown 5s stun

Interject

Interject (oGCD)

30s cooldown Interrupts target’s action Interruptible actions are denoted by red flashing castbars

Normal castbar: Castbar

Interruptible castbar: Interruptable Castbar