Dark Knight Skills Overview
Guide Info
Last Updated: 27 Oct, 2021
Patch Applicable: 6.08

Dark Knight Skills Overview

Abilities will be presented in a tabular format for easy reading.

Single Target Actions

Icon Action Abbreviation Level Type Recast Description
Hard Slash HS 1 Weaponskill 2.5 seconds The first action in your main combo. Delivers an attack with a potency of 170.
Syphon Strike SS 2 Weaponskill 2.5 seconds The second action in your main combo. Delivers an attack with a combo potency of 260. Restores 600 MP.
Souleater SE 26 Weaponskill 2.5 seconds The final action in your main combo. Delivers an attack with a combo potency of 340. Restores the users HP by a cure potency of 300. Generates 20 Blood Gauge.
Grit 10 Ability 10 seconds Dark Knight’s tank stance. Significantly increases enmity generation.
Unmend 15 Weaponskill 2.5 seconds Deals unaspected damage to the target with increased enmity for 150 potency. Reduces the timer of Plunge by 5 seconds.
Bloodspiller BS 62 Weaponskill 2.5 seconds Delivers an attack with a potency of 500. Costs 50 Blood Gauge.
Edge of Shadow Edge 74 Ability 1 second Deals unaspected damage to the target for 460 potency. Grants 30 seconds of Darkside, increasing damage dealt by 10%. Costs 3000 MP.
Plunge 54 Ability 30 seconds Dark Knight’s dash, also delivers a potency of 150. Can hold up to two charges.
Delirium 68 Ability 60 seconds Grants three stacks of Delirium, with each stack nullifying Blood Gauge cost on Bloodspiller and Quietus. Restores 600 MP for each weaponskill listed above landed.
Blood Weapon BW 35 Ability 60 seconds Increases Blood Gauge by 10 and restores 600 MP for each executed weaponskill or spell over ten seconds.
Carve and Spit C&S 60 Ability 60 seconds Delivers an attack with a potency of 510. Restores 600 MP. Shares a recast timer with Abyssal Drain.
Living Shadow 80 Ability 120 seconds Summons a simulacrum of your darkside to fight beside you. Living Shadow lasts 24 seconds. While summoned, simulacrum will execute seven actions, all but one dealing 300 potency. Three of these actions deal AoE damage. The simulacrum is able to execute Shadowbringer once, dealing 450 potency to the initial target. Deals 25% less damage to all other nearby enemies in a straight line before it. Costs 50 Blood Gauge.
Salted Earth 52 Ability 90 seconds Places a ground targeted AoE dealing 50 potency per tick. Lasts 15 seconds.
Salt and Darkness 86 Ability 20 seconds Deals 500 potency to the target standing in Salted Earth, and 50% less damage to all remaining enemies.
Shadowbringer 90 Ability 60 seconds Deals unaspected damage to the initial target for 600 potency, and 50% less to all remaining enemies in a straight line before the user. Can hold up to two charges.

Multi-Target Actions

Icon Action Abbreviation Level Type Recast Description
Unleash 6 Spell 2.5 seconds Deals aspected damage with a potency of 120 to all nearby enemies.
Stalwart Soul 72 Spell 2.5 seconds Deals aspected damage with a combo potency of 140 to all nearby enemies. Restores 600 MP. Increases Blood Gauge by 20.
Quietus 64 Weaponskill 2.5 seconds Delivers an attack with a potency of 200 to all nearby enemies. Costs 50 Blood Gauge.
Flood of Shadow 74 Ability 1 second Deals unaspected damage to the target for 160 potency in a straight line before you. Grants 30 seconds of Darkside, increasing damage dealt by 10%. Costs 3000 MP.
Abyssal Drain AD 56 Ability 60 seconds Deals aspected damage for 150 potency to the target and all surrounding enemies. Restores 600 MP and heals for 200 potency worth of healing. Shares a recast timer with Carve and Spit.

Mitigative Actions

Icon Action Abbreviation Level Type Recast Description
Rampart Ramp 8 Ability 90 seconds Reduces damage taken by 20% for 20 seconds.
Reprisal Rep 22 Ability 60 seconds Reduces all damage dealt by nearby enemies by 10% for ten seconds.
Arm’s Length AL 32 Ability 120 seconds Places a 20% slow on enemies when struck for 15 seconds. Nullifies most draw-in and knockback effects for six seconds.
Shadow Wall 38 Ability 120 seconds Reduces damage taken by 30% for 15 seconds.
Dark Mind DM 45 Ability 60 seconds Reduces magic damage taken by 20% for ten seconds.
Living Dead LD 50 Ability 300 seconds Grants the effect of Living Dead for 10 seconds. If HP drops to 0 while active, status will change to Walking Dead. While under the effect of Walking Dead, most attacks will not drop your HP below 1. HP must be full restored by 100% of your HP bar or you will be KO’d. Walking Dead lasts a maximum of ten seconds.
The Blackest Night TBN 70 Ability 15 seconds Places a shield on the target totaling 25% of their HP. If shield is broken, grants the user Dark Arts which allows one free use of Edge of Shadow or Flood of Shadow. Costs 3000 MP.
Dark Missionary 76 Ability 90 seconds Reduces magic damage taken by self and nearby party members by 10% for 15 seconds.
Oblation 82 Ability 60 seconds Reduces damage taken by self or party member by 10% for ten seconds. Can hold up to two stacks.

Tank Role Actions

| Icon Action Abbreviation Level Type Recast Description
Provoke Voke 15 Ability 30 seconds Places yourself at the top of the enmity list, while gaining additional enmity.
Shirk 48 Ability 120 seconds Diverts 25% of enmity onto the target party member.
Interject 18 Ability 30 seconds Effectively a silence. Interrupts certain enemy actions.
Low Blow 12 Ability 25 seconds Stuns the target for five seconds.
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    Authors
    Nikroulah
    nikroulah#1605
    Dook
    Dook#9410
  • 27 Oct, 2021
    Added