Gunbreaker Skills Overview
Guide Info
Last Updated: 29 Apr, 2022
Patch Applicable: 6.11

Gunbreaker Skills Overview

Offensive On Global Cool Down Abilities

KeenEdge
Keen Edge The first skill of our basic combo. 170 potency.
BrutalShell
Brutal Shell The second skill of our basic combo. 260 potency when used after Keen Edge. Heals for 200 potency and gives a shield equal to the amount healed.
SolidBarrel
Solid Barrel The final skill of our basic combo. 340 potency when used after Brutal Shell. Generates one Cartridge in the Powder Gauge.
BurstStrike
Burst Strike 380 potency attack that consumes one Cartridge. Grants Ready to Blast.
GnashingFang
Gnashing Fang 360 potency attack that consumes one Cartridge. 30 second base cooldown that is reduced by skill speed. Triggers Ready To Rip.
SavageClaw
Savage Claw 460 potency attack that can only be used following Gnashing Fang. Triggers Ready To Tear.
WickedTalon
Wicked Talon 540 potency attack that can only be used following Savage Claw. Triggers Ready To Gouge.
SonicBreak
Sonic Break 300 potency attack that applies a 60 potency Damage over Time (DoT) for 30 seconds (900 potency total from the DoT). 60 second base cooldown that is reduced by skill speed.
LightingShot
Lightning Shot Ranged attack skill with a potency of 150 and a range of 20y.
DemonSlice
Demon Slice First skill of our Area of Effect (AoE) combo. 100 potency to all targets in a 5y circle centered around you.
DemonSlaughter
Demon Slaughter Second skill of our AoE combo. 160 potency to all targets in a 5y circle around you when used after Demon Slice. Generates one Cartridge in the Powder Gauge.
FatedCircle
Fated Circle Consumes one Cartridge. 290 potency to all targets in a 5y circle around you.
Double Down
Double Down Delivers and attack to all nearby enemies with a potency of 1200 for the first and 20% less for all remaining. Consumes two Cartridges.

Offensive Off Global Cooldown Abilities

NoMercy
No Mercy 20% damage increase for 20 seconds. 60 second cooldown.
Bloodfest
Bloodfest Immediately gives 3 Cartridges in the Powder Gauge. 90 second cooldown.
Continuation
Continuation Turns into Jugular Rip, Abdomen Tear, or Eye Gouge when under the effect of Ready To Rip, Ready To Tear, or Ready To Gouge respectively. Also allows you to use Hypervelocity after Burst Strike.
JugularRip
Jugular Rip 200 potency attack. Can only be used under Ready To Rip triggered by Gnashing Fang.
AbdomenTear
Abdomen Tear 240 potency attack. Can only be used under Ready To Tear triggered by Savage Claw.
EyeGouge
Eye Gouge 280 potency attack. Can only be used under Ready To Gouge triggered by Wicked Talon.
Hypervelocity
Hypervelocity Delivers an attack with a potency of 180. Can only be used when Ready to Blast.
DangerZone
Danger Zone 250 potency attack with a 30 second cooldown. Becomes Blasting Zone at level 80.
BlastingZone
Blasting Zone 700 potency attack with a 30 second cooldown.
BowShock
Bow Shock 150 potency attack to all targets in a 5y circle around you. Also applies a 60 potency DoT for 15s to all targets hit by the initial attack (for a total of 450 potency per target from the DoT).
RoughDivide
Rough Divide 150 potency attack that dashes you to the target. Has 2 charges that regenerate at a rate of 1 charge every 30 seconds. 20y range.

Defensive Off Global Cool Down Abilities

Aurora
Aurora 200 potency Heal over Time (HoT) for 18 seconds. 1200 potency heal total. 60 second cooldown. Can be used on self or a target party member in a 30y range. Can hold two charges.
Camouflage
Camouflage Reduces damage taken by 10% for 20 seconds. Gives +50% parry rate (for a total of 60% parry rate) for 20 seconds. Parry only works on physical damage and reduces damage by 15% when it applies. [The 10% damage reduction applies regardless of if the attack is physical or magical.]
Nebula
Nebula Reduces damage taken by 30% for 15 seconds. 120 second cooldown.
Superbolide
Superbolide Reduces HP to 1 and renders you impervious to most attacks. Duration: 10s. Cooldown: 360s/6m
HeartOfStone
Heart of Stone Reduces damage taken by 15% for seven seconds. Can be used on self or a target party member in a 30y range. If used on a party member, any existing Brutal Shell shield will be copied onto them. (i.e. if you have 4000 shield from Brutal Shell when you use it on them, they now have 4000 shield as well.)
Heart of Corundum
Heart of Corundum Reduces the damage taken from self or party member by 15%, lasting for eight seconds. Target party member also gains the effect of Brutal Shell. Grants Clarity of Corundrum to the target, which reduces damage taken by 15% for 4s, and also grants Catharsis of Corundrum, which restores HP when it falls below 50% (or when the timer runs out) for a heal of 900 potency. Catharis of Corundrum lasts for 20 seconds.
ArmsLength
Arm’s Length Role action. Makes you immune to most knockback or draw-in effects for 6 seconds. Applies a 20% slow to enemies that attack you while Arm’s Length is active (This means enemies will attack you 20% slower, very useful for dungeons!). 120s cooldown.
Rampart
Rampart Role action. Reduces damage taken by 20% for 20 seconds. 90 second cooldown.
ArmsLength
Arm’s Length Role action. Makes you immune to most knockback or draw-in effects for 6 seconds. Applies a 20% slow to enemies that attack you while Arm’s Length is active (This means enemies will attack you 20% slower, very useful for dungeons!). 120s cooldown.

Utility Off Global Cool Down Abilities

HeartOfLight
Heart of Light Reduces magic damage taken by 10% for self and party members in a 15y radius around you for 15 seconds. 90 second cooldown.
Reprisal
Reprisal Role action. Reduces damage dealt by all enemies in a 5y circle around you by 10% for 10 seconds. 60 second cooldown.
LowBlow
Low Blow Role action. Stuns a target for five seconds. Enemies that get stunned repeatedly will develop stun immunity. 25s cooldown.
Interject
Interject Role action. Cancels a target’s cast (if it is an interruptible cast). 30 second cooldown.
RoyalGuard
Royal Guard Tank stance. While toggled on, applies a 10x enmity modifier to all abilities.
Provoke
Provoke Role action. Puts you at the top of the enmity list and gives 2000 potency worth of additional enmity (20,000 if Royal Guard is active).
Shirk
Shirk Role action. Transfers 25% of your enmity to a target party member. This effect applies to all enemies on your aggro table.
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  • 25 Oct, 2021
    Added Superbolide w/ EW buff
    9 Apr, 2022
    Further EW update