Gunbreaker Skills Overview
Guide Info
Last Updated: 25 Oct, 2021
Patch Applicable: 5.58

Gunbreaker Skills Overview

Offensive On Global Cool Down Abilities

KeenEdge Keen Edge The first skill of our basic combo. 200 potency.
BrutalShell Brutal Shell The second skill of our basic combo. 300 potency when used after Keen Edge. Heals for 200 potency and gives a shield equal to the amount healed.
SolidBarrel Solid Barrel The final skill of our basic combo. 400 potency when used after Brutal Shell. Generates one Cartridge in the Powder Gauge.
BurstStrike Burst Strike 500 potency attack that consumes one Cartridge.
GnashingFang Gnashing Fang 450 potency attack that consumes one Cartridge. 30 second base cooldown that is reduced by skill speed (discussed later). Triggers Ready To Rip.
SavageClaw Savage Claw 550 potency attack that can only be used following Gnashing Fang. Triggers Ready To Tear.
WickedTalon Wicked Talon 650 potency attack that can only be used following Savage Claw. Triggers Ready To Gouge.
SonicBreak Sonic Break 300 potency attack that applies a 90 potency Damage over Time (DoT) for 30 seconds (900 potency total from the DoT). 60 second base cooldown that is reduced by skill speed.
LightingShot Lightning Shot Ranged attack skill with a potency of 150 and a range of 15y.
DemonSlice Demon Slice First skill of our Area of Effect (AoE) combo. 150 potency to all targets in a 5y circle centered around you.
DemonSlaughter Demon Slaughter Second skill of our AoE combo. 250 potency to all targets in a 5y circle around you when used after Demon Slice. Generates one Cartridge in the Powder Gauge.
FatedCircle Fated Circle Consumes one Cartridge. 320 potency to all targets in a 5y circle around you.

Offensive Off Global Cooldown Abilities

Continuation Continuation Turns into Jugular Rip, Abdomen Tear, or Eye Gouge when under the effect of Ready To Rip, Ready To Tear, or Ready To Gouge respectively.
JugularRip Jugular Rip 260 potency attack. Can only be used under Ready To Rip triggered by Gnashing Fang.
AbdomenTear Abdomen Tear 280 potency attack. Can only be used under Ready To Tear triggered by Savage Claw.
EyeGouge Eye Gouge 300 potency attack. Can only be used under Ready To Gouge triggered by Wicked Talon.
DangerZone Danger Zone 350 potency attack with a 30 second cooldown. Becomes Blasting Zone at level 80.
BlastingZone Blasting Zone 800 potency attack with a 30 second cooldown.
BowShock Bow Shock 200 potency attack to all targets in a 5y circle around you. Also applies a 90 potency DoT for 15s to all targets hit by the initial attack (for a total of 450 potency per target from the DoT).
RoughDivide Rough Divide 200 potency attack that dashes you to the target. Has 2 charges that regenerate at a rate of 1 charge every 30 seconds. 15y range.
NoMercy No Mercy 20% damage increase for 20 seconds. 60 second cooldown.
Bloodfest Bloodfest Immediately gives 2 Cartridges in the Powder Gauge. 90 second cooldown.

Defensive Off Global Cool Down Abilities

Aurora Aurora 200 potency Heal over Time (HoT) for 18 seconds. 1200 potency heal total. 60 second cooldown. Can be used on self or a target party member in a 30y range.
Camouflage Camouflage Reduces damage taken by 10% for 20 seconds. Gives +50% parry rate (for a total of 60% parry rate) for 20 seconds. Parry only works on physical damage and reduces damage by 15% when it applies. [The 10% damage reduction applies regardless of if the attack is physical or magical.]
Nebula Nebula Reduces damage taken by 30% for 15 seconds. 120 second cooldown.
HeartOfStone Heart of Stone Reduces damage taken by 15% for seven seconds. Can be used on self or a target party member in a 30y range. If used on a party member, any existing Brutal Shell shield will be copied onto them. (i.e. if you have 4000 shield from Brutal Shell when you use it on them, they now have 4000 shield as well.)
Superbolide Superbolide Sets your HP to 1 and makes you unable to take damage from most attacks for 8 seconds. 360 second cooldown.
Rampart Rampart Role action. Reduces damage taken by 20% for 20 seconds. 90 second cooldown.
ArmsLength Arm’s Length Role action. Makes you immune to most knockback or draw-in effects for 6 seconds. Applies a 20% slow to enemies that attack you while Arm’s Length is active (This means enemies will attack you 20% slower, very useful for dungeons!). 120s cooldown.

Utility Off Global Cool Down Abilities

HeartOfLight Heart of Light Reduces magic damage taken by 10% for self and party members in a 15y radius around you for 15 seconds. 90 second cooldown.
Reprisal Reprisal Role action. Reduces damage dealt by all enemies in a 5y circle around you by 10% for 10 seconds. 60 second cooldown.
LowBlow Low Blow Role action. Stuns a target for five seconds. Enemies that get stunned repeatedly will develop stun immunity. 25s cooldown.
Interject Interject Role action. Cancels a target’s cast (if it is an interruptible cast). 30 second cooldown.
RoyalGuard Royal Guard Tank stance. While toggled on, applies a 10x enmity modifier to all abilities.
Provoke Provoke Role action. Puts you at the top of the enmity list and gives 2000 potency worth of additional enmity (20,000 if Royal Guard is active).
Shirk Shirk Role action. Transfers 25% of your enmity to a target party member. This effect applies to all enemies on your aggro table.
  • Have any questions?
    Authors
    Torael Vadis
    Torael_Valdis#8120
    Balance GNB Staff
    ‎‎‎‎‏‏‎ ‎
  • 25 Oct, 2021
    Created article