Paladin Skills Overview
Guide Info
Last Updated: 19 Sep, 2022
Patch Applicable: 6.21


Iron Will

Toggle | 10s cooldown after toggling on. | No cooldown for toggling off.

Increases enmity generation by 10x (Enmity is also known as aggro, hate, etc.).

Keep this on in dungeons or as the main tank (in content with more than one tank).

Fight or Flight

60s cooldown.

+25% physical damage for 25 seconds.

By using Fight or Flight late into the GCD (just before the next GCD), it is possible to fit 11 physical GCDs into the buff window.


60s cooldown.

400 potency (magical).

Provides 5 stacks of Requiescat, granting instant casts and increasing the potency of Holy Spirit, Holy Circle, and enabling the use of Confiteor.

Single Target GCDs

Goring Blade Combo

Fast Blade > Riot Blade > Goring Blade

200 > 300 > 250 potency + 455 potency DoT over 21 seconds (physical damage).

The DoT portion snapshots buffs and debuffs when Goring Blade is cast.

+1000 MP from Riot Blade

Royal Authority Combo

Fast Blade > Riot Blade > Royal Authority

200 > 300 > 420 potency (physical damage)

+3 Sword Oath

+1000 MP from Riot Blade

(Upgrades from Rage of Halone).


420 potency (physical)

Costs one Sword Oath.

+400 MP

Holy Spirit

300 potency (magical) | 1.5s cast time | Does not break combo

600 potency under Requiescat.

Heals self for 400 potency.

Costs 1000 MP.


900 potency (magical damage).

Heals self for 400 potency.

Costs 1000 MP.

AoE around target.

Requires the Requiescat buff and consumes all stacks on use.

Blade of Valor Combo

Blade of Faith > Blade of Truth > Blade of Valor

480 > 560 > 620 potency + 560 potency DoT over 21 seconds (magical damage).

Replaces the Confiteor button when the Requiescat buff ends, usually because Confiteor was used. The Blade of Faith Ready buff acts exactly like a combo, meaning most other GCDs will cause Blade of Faith Ready to fall off.

400 potency heal and +500MP per hit.

Offensive Abilities (oGCDs)


420 potency | 30s cooldown.

AoE around target, 50% less damage on secondary targets.

+500 MP

Circle of Scorn

100 potency + 150 potency DoT over 15 seconds (physical damage). | 30s cooldown.

AoE centered on self.


150 potency (physical damage). | 2 charges.

30s charge time.

Defensive and Utility Abilities


20% damage reduction.

20s duration | 90s cooldown


30% damage reduction.

15s duration | 120s cooldown

Holy Sheltron

Costs 50 Oath Gauge (generated at a rate of 50 per ~23s) | 5s cooldown.

  • Guarantees blocks (20% at Lv. 90) | 8s duration
  • 15% damage reduction | 4s duration
  • 1000 potency regen over 12s

Passage of Arms

Channel for up to 18 seconds.

Guarantees blocks.

120s cooldown

Provides 15% damage reduction to party members behind you (lasts at least 5s, see FAQ for more details).

Canceled by taking any action (including turning your character).

Divine Veil

If you receive a GCD heal from anybody in the next 30s, party members near you get a shield for 10% of your HP, as well as a 400 potency heal.

Shield duration: 30s | 90s cooldown


10% damage down to nearby enemies

10s duration | 60s cooldown


Costs 50 Oath Gauge | 10s cooldown.

  • 10% damage reduction (20% instead if at least one of Rampart or Sentinel is active on you) | 8s duration
  • 10% damage reduction | 4s duration
  • 1000 potency regen over 12s


Costs 50 Oath Gauge | 12s duration | 120s cooldown

Tether to target party member as long as they are within 10y.

Redirect most damage and knockbacks on the covered target to you (exceptions exist).

Uses your buffs/debuffs (except Hallowed Ground) to calculate damage and ignores the covered target’s.


Instantly gives you top enmity on the target with a significant enmity lead (this enmity lead is affected by Iron Will)


120s cooldown

Takes 25% of your enmity and gives it to target party member.

Affects everything on the enemy list.

Arm’s Length

6s duration | 120s cooldown

Become immune to most knockback and pull in effects.

Applies a 20% auto-attack and cast time slow for 15s to enemies that attack you (resisted by most bosses).


Prominence Combo

Total Eclipse > Prominence

100 > 170 potency (physical damage).

+500 MP

Circle AoE centered on self.

Replaces single target combos at 3+ enemies.

Holy Circle

130 potency (magical) | 1.5s cast time

300 potency under Requiescat.

Heals self for 400 potency.

Costs 1000 MP.

Circle AoE centered on self.

Replaces Holy Spirit at 2+ enemies.

Other Actions (Infrequently Used)



1000 potency heal on target.

Costs 2000 MP | 1.5s cast time | Does not break combo.

When used on another target, also heals you for half as much.

Shield Lob

100 potency (physical damage) | Does not break combo.

  • 7x Enmity multiplier
  • Ranged attack

Shield Bash

100 potency (physical damage)

6s stun


Low Blow

25s cooldown | 5s stun


30s cooldown

Interrupts target’s action.

Interruptible actions are denoted by red flashing castbars:

Normal castbar:

Interruptible castbar:

  • Have any questions?
  • 27 Oct, 2021
    3 Aug, 2022
    updated for EW (sorry for the delay!)
    25 Aug, 2022
    Updated for 6.2
    19 Sep, 2022
    Updated for 6.21