<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Machinist on Balance Guides</title><link>https://www.thebalanceffxiv.com/tags/machinist/</link><description>Recent content in Machinist on Balance Guides</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 16 Dec 2025 21:49:58 +0000</lastBuildDate><atom:link href="https://www.thebalanceffxiv.com/tags/machinist/index.xml" rel="self" type="application/rss+xml"/><item><title>Best in Slot (BiS)</title><link>https://www.thebalanceffxiv.com/jobs/ranged/machinist/best-in-slot/</link><pubDate>Tue, 16 Dec 2025 21:49:58 +0000</pubDate><guid>https://www.thebalanceffxiv.com/jobs/ranged/machinist/best-in-slot/</guid><description/></item><item><title>Skills Overview</title><link>https://www.thebalanceffxiv.com/jobs/ranged/machinist/skills-overview/</link><pubDate>Tue, 16 Dec 2025 21:49:05 +0000</pubDate><guid>https://www.thebalanceffxiv.com/jobs/ranged/machinist/skills-overview/</guid><description>&lt;h1 id="single-target-actions"&gt;Single-Target Actions&lt;/h1&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Icon&lt;/th&gt;
 &lt;th&gt;Action&lt;/th&gt;
 &lt;th&gt;Abbreviation&lt;/th&gt;
 &lt;th&gt;Level&lt;/th&gt;
 &lt;th&gt;Type&lt;/th&gt;
 &lt;th&gt;Recast&lt;/th&gt;
 &lt;th&gt;Description&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003031_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Heated Split Shot&lt;/td&gt;
 &lt;td&gt;HS1&lt;/td&gt;
 &lt;td&gt;54&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;2.5 seconds&lt;/td&gt;
 &lt;td&gt;The first skill in your main combo. Delivers an attack with a potency of 220. Generates 5 Heat. Upgraded from Split Shot.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003032_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Heated Slug Shot&lt;/td&gt;
 &lt;td&gt;HS2&lt;/td&gt;
 &lt;td&gt;60&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;2.5 seconds&lt;/td&gt;
 &lt;td&gt;The second skill in your main combo. Delivers an attack with a combo potency of 320. Generates 5 Heat. Upgraded from Slug Shot.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003033_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Heated Clean Shot&lt;/td&gt;
 &lt;td&gt;HS3&lt;/td&gt;
 &lt;td&gt;64&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;2.5 seconds&lt;/td&gt;
 &lt;td&gt;The third skill in your main combo. Delivers an attack with a combo potency of 420. Generates 5 Heat and 10 Battery. Upgraded from Clean Shot.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003043_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Drill&lt;/td&gt;
 &lt;td&gt;DR&lt;/td&gt;
 &lt;td&gt;58&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;20 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack with a potency of 660. Maximum Charges: 2 (Gained at Level 94). Shares a recast timer with Bioblaster&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003045_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Air Anchor&lt;/td&gt;
 &lt;td&gt;AA&lt;/td&gt;
 &lt;td&gt;76&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;40 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack with a potency of 660. Generates 20 Battery.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003048_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Chain Saw&lt;/td&gt;
 &lt;td&gt;CS&lt;/td&gt;
 &lt;td&gt;90&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;60 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack with a potency of 660. Generates 20 Battery. Damage fall-off of 25% for all other enemies in a line to the target. Grants Excavator Ready.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003022_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Reassemble&lt;/td&gt;
 &lt;td&gt;REA&lt;/td&gt;
 &lt;td&gt;10&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;55 seconds&lt;/td&gt;
 &lt;td&gt;Guarantees the next weaponskill is a critical direct hit. Can hold up to 2 stacks.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003041_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Hypercharge&lt;/td&gt;
 &lt;td&gt;HC&lt;/td&gt;
 &lt;td&gt;30&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;10 seconds&lt;/td&gt;
 &lt;td&gt;Enables the usage of Blazing Shot. Grants five stacks of Overheat to buff single-target weaponskills for the next 10 seconds. Costs 50 Heat, free use under the effect of Hypercharged.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://beta.xivapi.com/api/1/asset/ui/icon/003000/003506_hr1.tex?format=png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Blazing Shot&lt;/td&gt;
 &lt;td&gt;HB&lt;/td&gt;
 &lt;td&gt;68&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;1.5 seconds&lt;/td&gt;
 &lt;td&gt;Only usable under the effect of Hypercharge. Delivers an attack with a potency of 240. Reduces the cooldown of Double Check and Checkmate by 15 seconds each. Upgraded from Heat Blast&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://ffxiv.gamerescape.com/w/images/thumb/f/f9/Checkmate_Icon.png/60px-Checkmate_Icon.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Checkmate&lt;/td&gt;
 &lt;td&gt;CM&lt;/td&gt;
 &lt;td&gt;92&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;30 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack to target and all enemies nearby it with a potency of 180 for the first enemy, and 30% less for all remaining enemies. Upgraded from Ricochet.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://ffxiv.gamerescape.com/w/images/thumb/c/c9/Double_Check_Icon.png/60px-Double_Check_Icon.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Double Check&lt;/td&gt;
 &lt;td&gt;DC&lt;/td&gt;
 &lt;td&gt;92&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;30 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack to target and all enemies nearby it with a potency of 180 for the first enemy, and 30% less for all remaining enemies. Upgraded from Gauss Round.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003018_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Wildfire&lt;/td&gt;
 &lt;td&gt;WF&lt;/td&gt;
 &lt;td&gt;45&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;120 seconds&lt;/td&gt;
 &lt;td&gt;Deals 240 potency for each weaponskill delivered over a duration of 10 seconds. Wildfire deals its damage when the timer ends. Can be manually detonated early by using Detonator.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003034_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Barrel Stabilizer&lt;/td&gt;
 &lt;td&gt;BS&lt;/td&gt;
 &lt;td&gt;66&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;120 seconds&lt;/td&gt;
 &lt;td&gt;Grants Hypercharged &amp;amp; Full Metal Machinist for 30 seconds.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://ffxiv.gamerescape.com/w/images/thumb/3/3c/Excavator_Icon.png/60px-Excavator_Icon.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Excavator&lt;/td&gt;
 &lt;td&gt;EXC&lt;/td&gt;
 &lt;td&gt;96&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;2.5 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack with a potency of 660. Generates 20 Battery. Damage fall-off of 25% for all other enemies in a line to the target. Can only be used under the effect of Excavator Ready.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://ffxiv.gamerescape.com/w/images/thumb/5/56/Full_Metal_Field_Icon.png/60px-Full_Metal_Field_Icon.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Full Metal Field&lt;/td&gt;
 &lt;td&gt;FMF&lt;/td&gt;
 &lt;td&gt;100&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;2.5 seconds&lt;/td&gt;
 &lt;td&gt;Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical/direct hit rate. This action is not affected by Reassemble. Can only be used under the effect of Full Metal Machinist.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h1 id="multi-target-actions"&gt;Multi-Target Actions&lt;/h1&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Icon&lt;/th&gt;
 &lt;th&gt;Action&lt;/th&gt;
 &lt;th&gt;Abbreviation&lt;/th&gt;
 &lt;th&gt;Level&lt;/th&gt;
 &lt;th&gt;Type&lt;/th&gt;
 &lt;th&gt;Recast&lt;/th&gt;
 &lt;th&gt;Description&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003044_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Bioblaster&lt;/td&gt;
 &lt;td&gt;BB&lt;/td&gt;
 &lt;td&gt;72&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;20 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack with a potency of 50 to all enemies in a cone in front of the player. Also places a DoT on all enemies for 15 seconds which ticks for another 50 potency. Full duration of Bioblaster is 300 potency on all enemies. Maximum Charges: 2 (Gained at Level 94). Shares a recast with Drill.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003046_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Scattergun&lt;/td&gt;
 &lt;td&gt;SG&lt;/td&gt;
 &lt;td&gt;82&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;2.5 seconds&lt;/td&gt;
 &lt;td&gt;Delivers an attack with a potency of 130 potency in a cone in front of the player. Generates 10 Heat.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003042_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Auto-Crossbow&lt;/td&gt;
 &lt;td&gt;ACB&lt;/td&gt;
 &lt;td&gt;52&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;1.5 seconds&lt;/td&gt;
 &lt;td&gt;Only usable under the effect of Hypercharge. Delivers an attack with a potency of 180 in a cone in front of the player.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003038_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Flamethrower&lt;/td&gt;
 &lt;td&gt;FT&lt;/td&gt;
 &lt;td&gt;70&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;60 seconds&lt;/td&gt;
 &lt;td&gt;A channeled ability. Deals 120 potency once per second over 11 seconds. Effect ends upon using another action or moving.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h1 id="pet-actions"&gt;Pet Actions&lt;/h1&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Icon&lt;/th&gt;
 &lt;th&gt;Action&lt;/th&gt;
 &lt;th&gt;Abbreviation&lt;/th&gt;
 &lt;th&gt;Level&lt;/th&gt;
 &lt;th&gt;Type&lt;/th&gt;
 &lt;th&gt;Recast&lt;/th&gt;
 &lt;th&gt;Description&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003501_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Automaton Queen&lt;/td&gt;
 &lt;td&gt;AQ&lt;/td&gt;
 &lt;td&gt;80&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;6 seconds&lt;/td&gt;
 &lt;td&gt;Summons your robot. While active, Queen will deal damage in the form of Arm Punches, Roller Dashes, Pile Bunker, and Crowned Collider. Duration is set to 12 seconds regardless of Battery at which she was summoned. Maximum potency is 2660 at 100 Battery gauge.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003502_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Queen Overdrive&lt;/td&gt;
 &lt;td&gt;QO&lt;/td&gt;
 &lt;td&gt;80&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;15 seconds&lt;/td&gt;
 &lt;td&gt;Commands Queen to perform Pile Bunker and Crowned Collider.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003504_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Arm Punch&lt;/td&gt;
 &lt;td&gt;AP&lt;/td&gt;
 &lt;td&gt;80&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;1.5 seconds&lt;/td&gt;
 &lt;td&gt;Melee distance attack dealing 240 potency at 100 maximum Battery gauge.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003505_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Roller Dash&lt;/td&gt;
 &lt;td&gt;RD&lt;/td&gt;
 &lt;td&gt;80&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;3 seconds&lt;/td&gt;
 &lt;td&gt;Gap closer dealing 480 potency at maximum Battery gauge.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003503_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Pile Bunker&lt;/td&gt;
 &lt;td&gt;PB&lt;/td&gt;
 &lt;td&gt;80&lt;/td&gt;
 &lt;td&gt;Weaponskill&lt;/td&gt;
 &lt;td&gt;-&lt;/td&gt;
 &lt;td&gt;Queen&amp;rsquo;s first finisher. Delivers an attack of 680 potency at maximum Battery gauge.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003047_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Crowned Collider&lt;/td&gt;
 &lt;td&gt;CC&lt;/td&gt;
 &lt;td&gt;90&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;-&lt;/td&gt;
 &lt;td&gt;Queen&amp;rsquo;s second finisher. Delivers an attack of 780 potency at maximum Battery Gauge.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;
&lt;h1 id="role-abilitiessupport"&gt;Role Abilities/Support&lt;/h1&gt;
&lt;table&gt;
 &lt;thead&gt;
 &lt;tr&gt;
 &lt;th&gt;Icon&lt;/th&gt;
 &lt;th&gt;Action&lt;/th&gt;
 &lt;th&gt;Abbreviation&lt;/th&gt;
 &lt;th&gt;Level&lt;/th&gt;
 &lt;th&gt;Type&lt;/th&gt;
 &lt;th&gt;Recast&lt;/th&gt;
 &lt;th&gt;Description&lt;/th&gt;
 &lt;/tr&gt;
 &lt;/thead&gt;
 &lt;tbody&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003040_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Tactician&lt;/td&gt;
 &lt;td&gt;Tact&lt;/td&gt;
 &lt;td&gt;56&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;90 seconds&lt;/td&gt;
 &lt;td&gt;Reduces damage taken by self and nearby party members by 15% for 15 seconds. This can not be stacked with Troubadour or Shield Samba.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/003000/003011_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Dismantle&lt;/td&gt;
 &lt;td&gt;-&lt;/td&gt;
 &lt;td&gt;62&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;120 seconds&lt;/td&gt;
 &lt;td&gt;10% damage reduction on a single target for 10 seconds.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/000000/000843_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Leg Graze&lt;/td&gt;
 &lt;td&gt;-&lt;/td&gt;
 &lt;td&gt;6&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;30 seconds&lt;/td&gt;
 &lt;td&gt;Afflicts target with a 40% heavy.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/000000/000842_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Foot Graze&lt;/td&gt;
 &lt;td&gt;-&lt;/td&gt;
 &lt;td&gt;10&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;30 seconds&lt;/td&gt;
 &lt;td&gt;Binds target for 10 seconds.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/000000/000848_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Head Graze&lt;/td&gt;
 &lt;td&gt;-&lt;/td&gt;
 &lt;td&gt;24&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;30 seconds&lt;/td&gt;
 &lt;td&gt;Interrupt.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/000000/000822_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Arm&amp;rsquo;s Length&lt;/td&gt;
 &lt;td&gt;AL&lt;/td&gt;
 &lt;td&gt;32&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;120 seconds&lt;/td&gt;
 &lt;td&gt;Anti-knockback. Slows the target upon taking physical damage.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/000000/000821_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Second Wind&lt;/td&gt;
 &lt;td&gt;SW&lt;/td&gt;
 &lt;td&gt;8&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;120 seconds&lt;/td&gt;
 &lt;td&gt;Regenerates HP worth 500 potency.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;tr&gt;
 &lt;td&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://xivapi.com/i/000000/000844_hr1.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/td&gt;
 &lt;td&gt;Peloton&lt;/td&gt;
 &lt;td&gt;-&lt;/td&gt;
 &lt;td&gt;20&lt;/td&gt;
 &lt;td&gt;Ability&lt;/td&gt;
 &lt;td&gt;5 seconds&lt;/td&gt;
 &lt;td&gt;Increases movement speed for self and nearby party members.&lt;/td&gt;
 &lt;/tr&gt;
 &lt;/tbody&gt;
&lt;/table&gt;</description></item><item><title>Openers</title><link>https://www.thebalanceffxiv.com/jobs/ranged/machinist/openers/</link><pubDate>Tue, 05 Aug 2025 17:58:00 +0000</pubDate><guid>https://www.thebalanceffxiv.com/jobs/ranged/machinist/openers/</guid><description>&lt;h1 id="graphics-and-notes"&gt;Graphics and Notes&lt;/h1&gt;
&lt;p&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://www.thebalanceffxiv.com/img/jobs/mch/machinist-standard-opener-aa-6-.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/p&gt;
&lt;br&gt;
With the addition of the extra tools, and despite the fact that we want to optimize as best as we can into buffs, it is still ideal to start off with a prepull Reassemble. It shaves off quite a bit of time to get the cooldown rolling and could possibly net us an extra usage depending on the fight layout in Dawntrail. Depending on the fight, we can transpose Drill and Air Anchor in the opener if we can gain an extra Drill for it. 
&lt;br&gt;
&lt;br&gt;
For now, Air Anchor remains the priority due to the huge value of 20 battery compared to the relatively small direct potency gain of using a tool over a combo GCD. The order of the oGCDs isn’t super important - we want to place the 2nd Reassemble in buffs, so it can be used on Excavator, or the following Drill, as long as it catches buffs. We want Wildfire to be used as early as possible within the buff window, so we weave it before Full Metal Field . We also aim to fit as many Double Check/Checkmate into buffs as possible. While we would much prefer a 2 minute pot if possible, some fights do not allow for this. If we have to use an opener pot, we want to use it two seconds before pulling the boss.
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;div class="md__image"&gt;
 &lt;img src="https://www.thebalanceffxiv.com/img/jobs/mch/machinist-alternative-opener-static-to-even-minute-bursts-.png" onclick="openModal(this)" alt="" /&gt;
&lt;/div&gt;
&lt;/p&gt;</description></item><item><title>Basic Guide</title><link>https://www.thebalanceffxiv.com/jobs/ranged/machinist/basic-guide/</link><pubDate>Tue, 05 Aug 2025 17:57:45 +0000</pubDate><guid>https://www.thebalanceffxiv.com/jobs/ranged/machinist/basic-guide/</guid><description>&lt;h1 id="introduction"&gt;Introduction&lt;/h1&gt;
&lt;p&gt;Welcome to the Basic Machinist Guide! Within this document, you&amp;rsquo;ll find all the information you&amp;rsquo;ll need to play the job well. The links below can be used as teleports to other pages if you need the information while learning the job. Any questions can be directed to the Machinist channels in our Discord.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.thebalanceffxiv.com/jobs/ranged/machinist/openers/"&gt;Openers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.thebalanceffxiv.com/jobs/ranged/machinist/advanced-guide/"&gt;Advanced Guide&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=-OPOskH-llQ"&gt;Video Guide&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.thebalanceffxiv.com/jobs/ranged/machinist/best-in-slot/"&gt;Gearing and Meld Priority&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.thebalanceffxiv.com/jobs/ranged/machinist/skills-overview/"&gt;Skills Overview&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.thebalanceffxiv.com/jobs/ranged/machinist/faq/"&gt;Frequently Asked Questions&lt;/a&gt;&lt;/p&gt;
&lt;h1 id="job-overview"&gt;Job Overview&lt;/h1&gt;
&lt;p&gt;Machinist is a fast-paced physical ranged job that excels at quick burst damage and has the added benefit of free movement. While the base rotation for this job is somewhat strict, Machinist excels in dumping burst into raid buffs with flexible use of its gauge system. This guide aims to break down the job’s rotation into something easy to digest while providing good practices to follow for overall gameplay.&lt;/p&gt;</description></item><item><title>Advanced Guide</title><link>https://www.thebalanceffxiv.com/jobs/ranged/machinist/advanced-guide/</link><pubDate>Thu, 14 Sep 2023 12:15:43 +0000</pubDate><guid>https://www.thebalanceffxiv.com/jobs/ranged/machinist/advanced-guide/</guid><description>&lt;p&gt;&lt;em&gt;This guide is intended to give the reader the tools needed to approach encounter optimization as a Machinist.
It assumes you are already familiar with the fundamentals of the job – if you need a refresher, please
read the &lt;a href="https://www.thebalanceffxiv.com/jobs/ranged/machinist/basic-guide/"&gt;Basic Guide&lt;/a&gt; and come back when you&amp;rsquo;re done.&lt;/em&gt;&lt;/p&gt;
&lt;h1 id="introduction-to-optimization"&gt;Introduction to Optimization&lt;/h1&gt;
&lt;p&gt;This section will introduce some core concepts for optimizing encounters in FFXIV.
If you are already familiar with optimization on other jobs, you can feel free to skip ahead!&lt;/p&gt;</description></item></channel></rss>